{"author_name":"tjxx","cat":"LD #32","comments":[],"epoch":1426944060,"likes":0,"metadata":{"p_key":"21491","p_author":"tjxx","p_authorkey":"39681","p_urlkey":"56843","p_title":"All in for MiniLD-58!","p_cat":"LD #32","p_event":"LD32","p_time":"1426944060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"39681","us_name":"tjxx","us_username":"tjxx","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Figured I would try something a little different than usual this time, and that is to not use Unity, or any engine\/framework at all except for sound\/physics\/etc. Just for the halibut.<\/p>\n <p>However, I will be using Unity for Ludum Dare 32 when that comes around!<\/p>\n <p>Here is what I&#8217;m using:<\/p>\n <p><strong>Language<\/strong>: Javascript<\/p>\n <p><strong>Sound<\/strong>: BFXR<\/p>\n <p>Physics: I can&#8217;t imagine there are a whole lot of physics going on in a simple Pong clone, but I don&#8217;t anticipate on making something simple. But if I get around to doing physics, it will be Box2D Web.<\/p>","time":"March 21st, 2015 8:21 am","title":"All in for MiniLD-58!"}