{"author_name":"timtipgames","cat":"LD #32","comments":[{"author_name":"Jajo","time":"March 20, 2015 1:10 pm","epoch":1426875000,"text":"err&#8230; I&#8217;ve only got the window of my game set up&#8230; That&#8217;s what I get for using raw Java xD","spam":"N"}],"epoch":1426872180,"likes":3,"metadata":{"p_key":"21506","p_author":"timtipgames","p_authorkey":"15341","p_urlkey":"56858","p_title":"Ponball 3 Hours in","p_cat":"LD #32","p_event":"LD32","p_time":"1426872180","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"15341","us_name":"timtipgames","us_username":"timtipgames","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I got an idea that revolves around the name &#8220;Ponball&#8221; and will be a physics-based 2-player pinball-like pong game. Thus: <em>Ponball<\/em>. Right now I visualize something like Pong with a lot of\u00a0typical Pinball elements\u00a0in between the players paddles and multiple balls.<\/p>\n <p>I made some progress in the first three hours with the physics-based main Pong mechanic.<\/p>\n <p>With my current idea it may be difficult to make sure that the balls don&#8217;t come to rest due to a lack of force impulse,\u00a0so I am playing around with gravity fields that split the field into two areas, pushing the ball towards the players paddles. As you can see I am not quiet there yet, and I may scrap this approach after all (top paddle is stretched for testing purposes):<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/03\/3hoursin.gif\"><img class=\"aligncenter size-full wp-image-434394\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/03\/3hoursin.gif\" alt=\"Ponball\" width=\"541\" height=\"536\" \/><\/a>I am pretty happy that I had an idea pretty quickly and am looking forward to tomorrow when I will continue to work on Ponball.<\/p>\n <p>I hope you are having a good time too!<\/p>\n <p>&nbsp;<\/p>","time":"March 20th, 2015 12:23 pm","title":"Ponball 3 Hours in"}