{"author_name":"coasterspaul","cat":"LD #32","comments":[{"author_name":"coasterspaul","time":"March 20, 2015 8:26 am","epoch":1426857960,"text":"Given the difficulty in making a &#8220;Pong&#8221; RPG or platformer, I think I&#8217;m going with 3D for this MiniLD.","spam":"N"}],"epoch":1426767060,"likes":0,"metadata":{"p_key":"21513","p_author":"coasterspaul","p_authorkey":"500623","p_urlkey":"56865","p_title":"I\u2019m probably in for MiniLD 58 and LD32","p_cat":"LD #32","p_event":"LD32","p_time":"1426767060","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"500623","us_name":"coasterspaul","us_username":"coasterspaul","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>I have two formats I want to work with, and two jams, so that lines up perfectly. I&#8217;ll decide which one I want to do for which when this MiniLD starts.<\/p>\n <p>2 or 2.5D:<br \/>\n Artwork and tilesets: GIMP<br \/>\n Level design: Tiled Map Editor [Thanks for bringing this to my attention! If I&#8217;d had this last LD, I probably could have made a game instead of making a failed JSON parser to initialize my levels!]<br \/>\n Engine: GameMaker: Studio &#8211; Standard [and Tiled2GM to bridge the gap]<\/p>\n <p>3D:<br \/>\n Models: Blender and default cubes<br \/>\n Textures, excessive &#8220;billboards&#8221;, and GUI artwork: GIMP<br \/>\n Engine: Unity 5<\/p>","time":"March 19th, 2015 7:11 am","title":"I\u2019m probably in for MiniLD 58 and LD32"}