{"author_name":"Sri Harsha Chilakapati","cat":"LD #32","comments":[],"epoch":1426734720,"likes":1,"metadata":{"p_key":"21517","p_author":"Sri Harsha Chilakapati","p_authorkey":"22490","p_urlkey":"56869","p_title":"LudumDare #32 \u2013 I\u2019m in!","p_cat":"LD #32","p_event":"LD32","p_time":"1426734720","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"22490","us_name":"Sri Harsha Chilakapati","us_username":"sri-harsha-chilakapati","event_start":"1429228800","event_key":"27","event_name":"LD32"},"text":"<p>Hello everyone, I&#8217;m Sri Harsha, and this is my second Ludum-Dare. I learnt a lot by watching others and by jumping right into game programming and I&#8217;m happy that I&#8217;m able to make a simple collectathon game in my 48 hours, it was a great experience.<\/p>\n <div style=\"width: 631px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=22490\"><img class=\"\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/22490-shot3.png-eq-900-500.jpg\" alt=\"My first game: MousyDare\" width=\"621\" height=\"500\" \/><\/a><p class=\"wp-caption-text\">My first game: MousyDare<\/p><\/div>\n <p>During that time, it was a learning experience for me, I have used a library called as <a href=\"http:\/\/mercurylib.com\/\" target=\"_blank\">Mercury<\/a>\u00a0(I was one of it&#8217;s contributors). One of the mistakes I have did is allocating excess time than was needed for the collision detection. I have gone for pixel-perfect collisions and I have implemented a Grid structure all by myself, when I could have got around with simple rectangles.<\/p>\n <p>This time, I won&#8217;t do the same mistake, and I have set-up my own library to aid me called as <a href=\"http:\/\/silenceengine.goharsha.com\/\" target=\"_blank\">SilenceEngine<\/a>\u00a0(it&#8217;s opensource) that uses OpenGL and LWJGL3. This is a good learning experience as well, I have learnt OpenGL, GLFW, OpenAL and collision algorithms such as SAT and AABBTrees for broad-phase. This coming LD will be my testing ground for what I have learnt. These are the tools that I will be using in this LD.<\/p>\n <ul>\n <li>Programming IDE: IntelliJ IDEA 14.0.3<\/li>\n <li>Programming Language: Java<\/li>\n <li>Game Engine: SilenceEngine<\/li>\n <li>Graphics\/Textures: GIMP &amp; Photoshop<\/li>\n <li>Sound effects: BFXR.net (effects) &amp; BeepBox.co (music)<\/li>\n <\/ul>\n <p>I&#8217;ll have to see what I can do this time! Wish me luck friends! Anyways, I will be enjoying this event. Thanks a lot for organizing this worderful and fabulous event!<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld32\/\" rel=\"tag\">ld32<\/a><\/p>","time":"March 18th, 2015 10:12 pm","title":"LudumDare #32 \u2013 I\u2019m in!"}