Love 2D users – any advice for a newcomer?

I’ve been participating in Ludum Dare compos for awhile now, but I’m going to be on the road for the first time ever for April’s LD, meaning I can’t use Game Maker, because I’ll be on a mac laptop. I spent a week learning Python before realizing that it puts up a real fight when it comes to compiling and distributing code, so I’ve since decided to explore the Love2D framework for Lua instead. I know I’ve seen a lot of entries made using Love2D, and I was wondering if anybody who has experience with the language could offer help to a total newcomer like me.
I’m especially curious to know if there’s a specific IDE that people like to use, but I’m hungry for any and all tips, tricks, or advice that veterans of the language can offer.

-Thanks,
Nick

Comments

08. Mar 2015 · 14:44 UTC
I highly recommend using ZeroBrane Studio. It’s (free), very simple and effective.
Qrchack
08. Mar 2015 · 17:49 UTC
Sublime Text is pretty much the standard editor for LD-ers here. It’s more of a DIY editor than an IDE though.
pixzleone
09. Mar 2015 · 04:53 UTC
I use unity 3d indie myself. It’s just the best, but it’s 3d and i can imagine the learning curve being steeper. (You can make 2d stuff in it)
09. Mar 2015 · 13:41 UTC
I’ve dabbled with LOVE2D a bit – I would say coming from GameMaker might be tough, since you will find yourself having to code a lot of the base stuff like tile maps from zip.
NPException
10. Mar 2015 · 14:17 UTC
I too recommend ZeroBrane Studio. You can configure it to work with Löve2D very easily.
Knowledge
10. Mar 2015 · 18:52 UTC
I highly recommend Python because there need to be more games in Python.

So I have one word for you: cx_freeze.

If you want to I can compile your code for Windows.