Butterbats Pre-mortem…(I guess)…how it really went

ButterbatsDay ButterbatsNight

I had a lot of fun working on “Butterbats” (working title was “Flippity Flip”, but that’s just stupid), but I bit off WAY more than I could chew.  I was planning on doing this game in about two days, but I ended up spending the entire week on it.  Since the theme was “Reversed”, I…like a moron…thought, “why not reverse my workflow?”  First I’ll just do music, pixel art (which I have never really done before), and work on polish…then do the gameplay last.

It was kind of fun doing it that way.  It caused me to end up with a more polished game, but I spent most of yesterday wondering if I would even be able to finish the stupid thing.  This is not an approach I will ever use again.

It’s not beautiful by any stretch of the imagination, but for a very first attempt at doing any form of pixel art in a game, I’m pretty pleased with it.  I used Pickle for creating the sprites, and it worked great.  It’s pretty simple, but it did everything I needed it to do.

If anyone comes across any bugs (I’m sure there are some lurking), please let me know.  I’m considering doing an Ouya version, and I’d like to embarrass myself as little as possible in the process.

Can’t wait to play your games also…after a big ol’ bunch of sleep.

-Chad

 

Comments

27. Feb 2015 · 13:22 UTC
Congrats on finishing your game! I’ll play it once I get home.