I’m in, LD32
I know, it’s a bit early. But I’m already preparing for the upcoming Ludum Dare competition. Like previous years I’ll be competing in the April Ludum Dare. This will be my ninth time in the 4 years I compete.
To get myself prepared I’ll be doing a series of research on “What makes a game good?”. From experience I know there’s a list of do’s and don’ts. I’ll be keeping a blog on this here on the Ludum Dare website and my own blog. Up to the event I’ll be posting eight blogs, followed by reviews on how my blogs fit with games made by you. Feel free to request or comment. And if you’re in for a review on your entry about “What made your game good?” Leave a message!
For the upcoming series and Ludum Dare I prepared my normal toolset including:
- Islandworks’ GameCreator
- Photoshop
- Illustrator
- Audacity
- Mobile microphone
And lastly
- Tape, lots of paper and a pen
Tags: emotions, features, gamecreator, islandworks, ld32, ludum dare 32, mood, rex van dorp, strong99, what is a game?, what makes a game good?