{"author_name":"Dezzles","cat":"MiniLD","comments":[],"epoch":1424402400,"likes":1,"metadata":{"p_key":"21577","p_author":"Dezzles","p_authorkey":"2315","p_urlkey":"56929","p_title":"MiniLD #57 \u2013 PostMortem","p_cat":"MiniLD","p_event":"LD31","p_time":"1424402400","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"2315","us_name":"Dezzles","us_username":"dezzles","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>The biggest issue we faced as part of MiniLD #57 was the lack of communication.<\/p>\n <p>Nobody really knew what the game was about, we just had assets being thrown together while I worked on a game. THEN I had to shove them into the game haphazardly hoping that somehow it would all come together.<\/p>\n <p>It did not.<\/p>\n <p>On the up side, Olligobber&#8217;s art was incredible, and Neilogd&#8217;s sound effects fit the theme perfectly.<\/p>\n <p>The creating of the assets and then trying to fit them into a randomly created game fit the theme nicely, as opposed to planning the\u00a0game and adding assets was interesting to say the least.<\/p>","time":"February 19th, 2015 10:20 pm","title":"MiniLD #57 \u2013 PostMortem"}