{"author_name":"stipple","cat":"LD #31","comments":[],"epoch":1421522280,"likes":1,"metadata":{"p_key":"21626","p_author":"stipple","p_authorkey":"0","p_urlkey":"56981","p_title":"Snow Day Tiles \u2013 Post LD version","p_cat":"LD #31","p_event":"LD31","p_time":"1421522280","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I finally uploaded a post-compo version of Snow Day Tiles for One Game a Month (December, so it was posted a couple of weeks ago).<\/p>\n <p><a title=\"Snow Day Tiles\" href=\"http:\/\/stipple3d.com\/gameRoom\/snowDayTiles\/snowdaytiles01.html\" target=\"_blank\">PLAY IT HERE<\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/01\/02.png\"><img class=\"alignnone size-medium wp-image-431901\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/01\/02-300x217.png\" alt=\"02\" width=\"300\" height=\"217\" \/><\/a><\/p>\n <p>It has the following changes\/upgrades:<\/p>\n <p>\u2013 Many more pieces (patterns), almost 70 in total.<\/p>\n <p>\u2013 All 6 colors are used and interchanged from the early levels for some variety.<\/p>\n <p>\u2013 14, more\u00a0balanced (tested) levels. The Ludum Dare version had levels that were thrown together at the last minute (unfortunately). As a result, they were too easy (you could \u201cthrow away\u201d tiles around the pattern with no penalty) or too hard\/impossible. I spent quite a bit of time (as did my PATIENT testers) looking at each pattern and figuring out which pieces would provide a challenge while still being possible.<\/p>\n <p>\u2013 ALMOST every piece that is possible in each level has a place where it can be placed with no effect (or only effecting one tile). This ups the strategy and lets you not get forced backwards too much as you approach the end of a level. The no-effect placements are not always that obvious <img class=\"wp-smiley\" src=\"http:\/\/www.stipple3d.com\/wp-includes\/images\/smilies\/icon_smile.gif\" alt=\":)\" \/><\/p>\n <p>\u2013 Math in bottom right corner was removed and replaced with bonus\/penalty fly-outs from the tiles on the board. One of the comments on the game was that it was distracting to have to look way down at the bottom of the screen to see what point you got for a piece.<\/p>\n <p>\u2013 A ring around the play area shows the \u201ctarget color\u201d for the level. This was another spot where I found that having the info \u201coff to the right\u201d ended up hurting the game. While testing I found myself getting to the end of a level and realized I had filled it with the color from the LAST level!<\/p>\n <p>\u2013 Simple on-screen instructions (since it is not accompanied by the Ludum Dare page)<\/p>\n <p>\u2013 Added a reference to the current level and how many more are left. My intention was to balance this to give an hour of gameplay (since there is not a save).<\/p>\n <p>I hope all who have some time to try it out have fun!<\/p>","time":"January 17th, 2015 2:18 pm","title":"Snow Day Tiles \u2013 Post LD version"}