{"author_name":"rd127p77","cat":"LD #31","comments":[{"author_name":"","time":"January 9, 2015 7:44 pm","epoch":1420850640,"text":"I love to use Processing.org for all my Ludum Dare games, its somewhat of a Java library or framework that takes most of the hassle out of writing games (you don&#8217;t need to worry about setting up the window, or a graphics canvas, etc)","spam":"N"},{"author_name":"YourLocalFax","time":"January 10, 2015 9:57 pm","epoch":1420945020,"text":"I have one that I&#8217;ve written myself, and I&#8217;m in the process of upgrading it right now. The current stable version uses LWJGL 2 and all of it for you. It only has open support for 2D things right now, all of the 3D implementations are untested and left almost untouchable, but it runs pretty well and I&#8217;ve never had real problems with it, very easy to set up and use.","spam":"N"},{"author_name":"YourLocalFax","time":"January 10, 2015 9:58 pm","epoch":1420945080,"text":"^ I don&#8217;t have a link to it, haven&#8217;t uploaded, but if anyone wants to see it I can do that","spam":"N"},{"author_name":"","time":"January 11, 2015 12:37 pm","epoch":1420997820,"text":"For both entry LD30 and LD31 we used libgdx together with tiled.","spam":"N"},{"author_name":"skape","time":"January 13, 2015 9:16 am","epoch":1421158560,"text":"I&#8217;ll just leave this little plug here. I find Mercury to be a nice, simple, easy to use Java game lib.","spam":"N"}],"epoch":1420848420,"likes":2,"metadata":{"p_key":"21636","p_author":"rd127p77","p_authorkey":"39898","p_urlkey":"56991","p_title":"Java Question","p_cat":"LD #31","p_event":"LD31","p_time":"1420848420","p_likes":"2","p_comments":"9","p_status":"UPD5","us_key":"39898","us_name":"rd127p77","us_username":"rd127p77","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Do any you have a Java &#8220;Game Engine&#8221; that you used in previous LD Challenges. If so leave a link to the engine in the comments.<\/p>","time":"January 9th, 2015 7:07 pm","title":"Java Question"}