GraviFlip Post-Compo Version Released! SPACE!
I’ve threatened to make a post-compo version of my game GraviFlip for a while now, and guess what? It’s done! That’s what you get for giving my game such good reviews.
Here’s a list of changes:
- Gravity-affected enemies are now easier to destroy
- All menus can now be navigated with the keyboard
- Adjusted the difficulty curve (the game is still hard though)
- The tutorial is expanded and has been separated from the game proper
- Added high score tables and achievements powered by GameJolt
- There’s now a short countdown before the game starts
- Enemies now explode when hit
- Added a pause function
- Added a new enemy type
- Added a shield power up that protects from one additional hit
- General improvements to stability and performance
You can find the link to the post-compo version on the game’s LD page or you could just click here if you’re in a hurry or something.
Seriously though: Thanks to all of you who took the time to play and/or and/or give feedback on my game. I tried to address as many issues as possible, so hopefully you’ll enjoy this new version. If not, let me know why!