GraviFlip Post-Compo Version Released! SPACE!

I’ve threatened to make a post-compo version of my game GraviFlip for a while now, and guess what? It’s done! That’s what you get for giving my game such good reviews.

graviflip_logo

Here’s a list of changes:

  • Gravity-affected enemies are now easier to destroy
  • All menus can now be navigated with the keyboard
  • Adjusted the difficulty curve (the game is still hard though)
  • The tutorial is expanded and has been separated from the game proper
  • Added high score tables and achievements powered by GameJolt
  • There’s now a short countdown before the game starts
  • Enemies now explode when hit
  • Added a pause function
  • Added a new enemy type
  • Added a shield power up that protects from one additional hit
  • General improvements to stability and performance

You can find the link to the post-compo version on the game’s LD page or you could just click here if you’re in a hurry or something.

Seriously though: Thanks to all of you who took the time to play and/or and/or give feedback on my game. I tried to address as many issues as possible, so hopefully you’ll enjoy this new version. If not, let me know why!