{"author_name":"rd127p77","cat":"LD #31","comments":[{"author_name":"","time":"December 31, 2014 2:41 pm","epoch":1420054860,"text":"Try L\u00f6ve2D. You won&#8217;t regret it.","spam":"N"},{"author_name":"DinoD123","time":"December 31, 2014 3:07 pm","epoch":1420056420,"text":"Use GameSalad or Construct 2. I personally prefer GameSalad, but I have used Construct 2 in the past.","spam":"N"},{"author_name":"","time":"December 31, 2014 3:25 pm","epoch":1420057500,"text":"Depends what you prefer and what you feel comfortable with, really.","spam":"N"},{"author_name":"Knowledge","time":"December 31, 2014 4:42 pm","epoch":1420062120,"text":"Well, if you think programming is OK (for you) you could use Python with PyGame.","spam":"N"},{"author_name":"","time":"December 31, 2014 5:13 pm","epoch":1420063980,"text":"I was actually in a very similar state at the end of LD24.<br \/>\n What I did seemed to work out very well &#8211; take a while off. I skipped 5 LDs learning Java, and by LD29 I was able to participate with a pure Java AWT\/Swing entry.<br \/>\n I then used libgdx in LD31 &#8211; this is really useful, since you can export JavaScript, Android, iOS and desktop apps from the same codebase, and 2D and 3D are both supported, so I&#8217;d highly recommend picking that up. If you deploy to HTML\/JS, people don&#8217;t need Java installed to play in browser, and you can use packr if you want native applications that run without Java installed.","spam":"N"},{"author_name":"pht59x","time":"January 1, 2015 12:58 am","epoch":1420091880,"text":"Like you, when I was still using Windows, I once bought Game Maker. I spent a month with it and forgot about it: 1) Having to depend on some black magic box was unbearable. 2) I would have had to give more money to solve the deployment problem through yet another better (more expensive) version of GM. For that same reason, I have since kept away from all these alluring nice engine (Construct2, Unity&#8230;). You make a game in no time, with hardlly any code. Great! Your game will look and feel alike so many other ones. But you&#8217;ll have to obey by their rules and when they change them you&#8217;re stuck and either have to pay more money or have to start elsewhere again. Go for any MAINSTREAM programming language: C++, Java&#8230;. Even scripting languages such as Python or Ruby also work. With regard to solving once for all the deployment issue: the HTML5\/JavaScript pair can take you a long way. Indeed, JavaScript is not easy. The language is a minefield. But when it comes to asynchronous and event-based programming (and games are nothing else), JavaScript is unfortunately a good choice. You will also find many game-libraries: CreateJS, Phaser&#8230; If, like me, you hate JavaScript when using it, you can used something like CoffeeScript and make your programming experience more like Python or Ruby.","spam":"N"}],"epoch":1420051740,"likes":2,"metadata":{"p_key":"21658","p_author":"rd127p77","p_authorkey":"39898","p_urlkey":"57013","p_title":"Need Help, Can\u2019t Figure Out What I Will Do Next LD","p_cat":"LD #31","p_event":"LD31","p_time":"1420051740","p_likes":"2","p_comments":"6","p_status":"UPD5","us_key":"39898","us_name":"rd127p77","us_username":"rd127p77","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>This Ludum Dare was my last one that I use Game Maker Studio. In the comments could you leave your suggestion. Do not suggest Unity.\u00a0 And yes I might try out engines you guys have built for previous Ludum Dares.<\/p>","time":"December 31st, 2014 1:49 pm","title":"Need Help, Can\u2019t Figure Out What I Will Do Next LD"}