{"author_name":"Divitos","cat":"LD #31","comments":[],"epoch":1420019580,"likes":1,"metadata":{"p_key":"21660","p_author":"Divitos","p_authorkey":"9732","p_urlkey":"57015","p_title":"Final confirmation that we are in fact working on a post compo version!","p_cat":"LD #31","p_event":"LD31","p_time":"1420019580","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"9732","us_name":"Divitos","us_username":"bkgh","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Me, Brad, and recently Squid4Life have joined forces to create a post compo version of our endless runner Duck, Jump, Die! for mobile.<\/p>\n <p>This game is going to be drastically different from the ludum dare game, made completely from scratch in an entirely different language, and will have loads more content!<\/p>\n <p>We&#8217;re shooting for a March release, but nothing is currently set in stone.<\/p>\n <p>To follow us along for the ride, make sure to follow our brand spanking new twitter account, @RealTeamOmi!<\/p>","time":"December 31st, 2014 4:53 am","title":"Final confirmation that we are in fact working on a post compo version!"}