{"author_name":"SumGato","cat":"LD #31","comments":[],"epoch":1419935520,"likes":2,"metadata":{"p_key":"21678","p_author":"SumGato","p_authorkey":"26412","p_urlkey":"57035","p_title":"Results comparison between my first entry (LD27) and this one.","p_cat":"LD #31","p_event":"LD31","p_time":"1419935520","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"26412","us_name":"SumGato","us_username":"sumgato","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>This has been my second entry in Ludum Dare, while my first entry was <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=26412\" target=\"_blank\">for the LD27.<\/a> I&#8217;m going to do a compartison between the results of those two to analyze how I&#8217;ve improved. I think that it&#8217;s important to say that I only had one day to do this entry, while I used the two compo days for my first one. I also was very unexperienced in computer programming when I did the first one; I also used a different software that required less programming. (Adobe FlashPro in LD27 vs. Haxe+OpenFL in this LD)<\/p>\n <p><span style=\"font-size: 30pt\">Overall:<\/span><\/p>\n <p><strong>LD31: 2.78 (#958)<br \/>\n LD27: 2.75 (#850)<\/strong><br \/>\n Well, it looks I&#8217;ve improved very slightly on this one! My original LD27 entry <a href=\"http:\/\/www.kongregate.com\/games\/SumGato\/in-ten-seconds-can-you-gitd-35\" target=\"_blank\">(of which I did a post-compo version, BTW)<\/a> had gameplay flaws, such as having a very annoying level you had to repeat each time you failed and not explaining certain important things. This time, I think I&#8217;ve also had some mistakes: some people have said the game was very confusing, others said it did not feel like it was a game because it just had you waiting until you unlocked things&#8230; I still have many things to improve as a game designer.<\/p>\n <p><span style=\"font-size: 30pt\">Innovation:<\/span><\/p>\n <p><strong>LD31: 3.44 (#333)<br \/>\n LD27: 2.57 (#847)<\/strong><br \/>\n The idea in my first LD was not very original: using different minigames in a succession with timing to do certain thing has already many games with it (WarioWare&#8230;). I think there were other games in LD that used the same mechanic, too.<br \/>\n In this occasion, I thought about taking the theme in a way that implied that the game depended on the screen, and not just the game being <em>on<\/em> the screen.<\/p>\n <p><span style=\"font-size: 30pt\">Fun:<\/span><\/p>\n <p><strong>LD31: 2.52 (#994)<br \/>\n LD27: 2.71 (#730)<\/strong><br \/>\n &#8230;and althrough innovative, my idea wasn&#8217;t really fun (and I was almost out of the top 1000). Or at least it wasn&#8217;t well implemented: someone commented that the game lacked of interaction of the player and the waiting made it very boring.<br \/>\n My first LD entry was the opposite: the player had to react quickly and correctly in order to win. For the next LD, I&#8217;ll take into account the importance of player interaction.<\/p>\n <p><span style=\"font-size: 30pt\">Theme:<\/span><\/p>\n <p><strong>LD31: 3.8 (#311)<br \/>\n LD27: 3.46 (#281)<\/strong><br \/>\n The theme category was the highest rated one of both games. As I already explained in the innovation part, in the other LD I took a literal interpretation of the theme while in this one I did something more original.<\/p>\n <p>Also, I&#8217;m realizing that the ratings in general were lower in LD27, because even though the number of compo entries have been lower this LD, I&#8217;m getting a lower ranking for a higher score. Does that mean that the low ratings in my previous LD entry have more value than the high ones in this LD? I thought I had improved D:<\/p>\n <p><span style=\"font-size: 30pt\">Graphics:<\/span><\/p>\n <p><strong>LD31: 2.11 (#1111)<br \/>\n LD27: 1.79 (#1135)<\/strong><br \/>\n If it&#8217;s not because everyone has decided to give higher ratings in this LD, I don&#8217;t understand how I got a superior score this time. This LD entry only has as &#8220;graphics&#8221; some badly-drawn screens with a simple background. The other one had&#8230; a curtain effect, some circles with colors, ehmmm&#8230; The graphics in both games are terrible, but I would say that I did better in my first LD. I think I&#8217;ll focus more on graphics on the next LD, this has been the lowest ranking category in both games (not counting coolness)<\/p>\n <p><span style=\"font-size: 30pt\">Audio:<\/span><\/p>\n <p><strong>LD31: 1.81 (#901)<br \/>\n LD27: 1.6 (#904)<\/strong><br \/>\n Again, other category with a higher score that I don&#8217;t think it deserves. The audio in both games is extremely poor; my first entry had 2 sound effects (one for winning a level and other for losing it) and this one only has sound for static. Now that I look at my comments in my LD27 entry, someone linked to a music generator that could have been useful. Oh well, I&#8217;ll try to remember it for the next LD.<\/p>\n <p><span style=\"font-size: 30pt\">Humor:<\/span><\/p>\n <p><strong>LD31: 2.84 (#335)<br \/>\n LD27: 1.63 (#896)<\/strong><br \/>\n I think the reason the score is significantly higher in this entry is because I mention kittens and pizza in a silly way&#8230; I wouldn&#8217;t consider that &#8220;humor&#8221;, but looking and how high it has ranked with a low score it seems like there&#8217;s not too many games to compete with in that category. BTW, the game had for a while in its description the word &#8220;leopard&#8221; instead of &#8220;keyboard&#8221;. That&#8217;s because I installed a extension that switches those two words and didn&#8217;t remember to turn it off when I wrote the game description&#8230;<\/p>\n <p><span style=\"font-size: 30pt\">Mood:<\/span><\/p>\n <p><strong>LD31: 2.59 (#846)<br \/>\n LD27: 1.44 (#1077)<\/strong><br \/>\n I don&#8217;t really understand what this category is supposed to rate&#8230; I guess the LD27 got a low score because the first level was really frustrating and that put the players in a bad mood. But the game gave you tips on how to pass the level you were stuck in, isn&#8217;t that supposed to be good for mood? Well.<\/p>\n <p><span style=\"font-size: 30pt\">Coolness:<\/span><\/p>\n <p><strong>LD31: 100% (80th based on http:\/\/ludumdare.itch.io\/#sort=coolness . Top 100 YAY!)<br \/>\n LD27: 39% (#1422)<\/strong><br \/>\n The bad score in LD27 is partially because for a while I didn&#8217;t know that you had to save the ratings in order for them to count&#8230; But anyways, I&#8217;ve played many more games this LD and I&#8217;ve seen and rated really nice ones. I&#8217;m glad to have this coolness score, not because of the shiny medal but because I&#8217;ve seen more games. Apparently, for next LDs coolness will also account your comments and your community activity. I tend not to comment in games because my English is not quite fluid, but I think I should focus more on doing it because developers deserve feedback for the work they&#8217;ve done.<\/p>\n <p><span style=\"font-size: 35pt\">Average score:<\/span><\/p>\n <p><strong><span style=\"font-size: 20pt\">LD31: 2.74<\/span><\/strong><\/p>\n <p><span style=\"font-size: 20pt\">LD27: 2.24<\/span><\/p>\n <p>I would like to think as this as a big improvement, but now I&#8217;m doubting if for some reason the expectations in LD27 were higher. Anyways, I still have many things to improve. Let&#8217;s see how I&#8217;ll do in the next LD. And if someone has read this, I hope it serves as some kind of help.<\/p>","time":"December 30th, 2014 5:32 am","title":"Results comparison between my first entry (LD27) and this one."}