Dungeon Post-Mortem
Hello everyone!
This game was really bad, so I had to do a post-mortem to point out all of the things I did wrong.
What I did well
Not much, really. The audio was quite good, but otherwise, the game was pretty bad.
What I did wrong
- Graphics The graphics on this game are really bad. Low-quality, stretched images, cubes representing the enemies and the player. Il’ll never be an artist, I’m a programmer, so I wasn’t too suprised with how graphics turned out.
- Enemy Paths
- The enemies always did the exact same thing. They went in a straight line towards you, always starting from the exact same position. I should have made four spawn points and the core in the center of the screen, with some enemies aiming for the player, some of them aiming for the core and some of them shooting at both. In the first version of the game, the enemies were all going for the player, and I really didn’t find it fun to play. I found the boss to be a bit more difficult to defeat, but I should have made it a lot more complex.
- Target Size
- Some of the people on my entry page said that the targets were really small and that they were a pain to hit. After playing the game again, I noticed that they were right. I really should have made the basic enemies a bit bigger.
Why was it so bad?
- I lost the whole first night and a bit of the first morning because of Unity. I was considering switching to another engine, which I never used before. I finally decided to go back to Unity, but I should definitely choose my tools more carefully next time.
- I wasn’t motivated to make this thing. As soon as the theme was announced, I started panicking because I thought that it was really bad. I didn’t have fun making this game, which explains most of the problems, in my opinion.
What will happen to Dungeon?
I am probably going to make a free iOS version which fixes most of the issues, mainly to practice with SpriteKit. Honestly, I don’t think that Dungeon has any potential.
However, my studios and I are announcing a new game on our website on January the 14th, so if you’re interested, stay tuned to http://voblestudios.com and our blog.
-Participate
-Have a shot at a challenge that is quite hard
-Improve your skills, even if you don’t realise it
-Write a post reflecting what you can do better