{"author_name":"ShuddaHaddaLottaFun","cat":"LD #31","comments":[],"epoch":1419693420,"likes":0,"metadata":{"p_key":"21765","p_author":"ShuddaHaddaLottaFun","p_authorkey":"504378","p_urlkey":"57124","p_title":"The Galvatross LD31Post-Mortem Wrap-up:","p_cat":"LD #31","p_event":"LD31","p_time":"1419693420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"504378","us_name":"ShuddaHaddaLottaFun","us_username":"ShuddaHaddaLottaFun","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>As Ludum Dare 31 comes to an end here in a couple of days, I&#8217;m on the final push to play some more Ludlum dare games. \u00a0But before I do that, I want to take a little bit of time to talk about our game <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=20984\">Galvatross<\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=20984\"><img class=\"aligncenter size-large wp-image-425298\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/GalvatrossMarquee-550x166.png\" alt=\"GalvatrossMarquee\" width=\"550\" height=\"166\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/GalvatrossMarquee-300x90.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/GalvatrossMarquee-550x166.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Galvatross is <a href=\"https:\/\/twitter.com\/shlfstudios\">ShuddaHaddaLottaFun&#8217;s<\/a>\u00a0third Ludum Dare game, our fourth game jam game, and certainly the most complete one we have ever made. \u00a0Things went a little more smoothly, plus we are a bit more experienced, so that helps. \u00a0I don&#8217;t want to spend too much time on this, so I&#8217;ll just outline the good and bad.<\/p>\n <p>&nbsp;<\/p>\n <p><img class=\"aligncenter  wp-image-430051\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Galvatross_CharacterLARGE.jpg\" alt=\"Galvatross_CharacterLARGE\" width=\"262\" height=\"252\" \/><\/p>\n <p style=\"text-align: center\">THE GOOD<\/p>\n <p style=\"text-align: left\">Complete art, that looks good too.<\/p>\n <p style=\"text-align: left\">Complete game, and it&#8217;s playable!<\/p>\n <p style=\"text-align: left\">We prototyped some nifty ideas<\/p>\n <p style=\"text-align: left\">\n <p style=\"text-align: center\"><img class=\"wp-image-430052\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/TranglordsLARGE.jpg\" alt=\"TranglordsLARGE\" width=\"264\" height=\"256\" \/><\/p>\n <p style=\"text-align: center\">THE BAD<\/p>\n <p style=\"text-align: left\">SFX balancing<\/p>\n <p style=\"text-align: left\">Music<\/p>\n <p style=\"text-align: left\">Joust<\/p>\n <p style=\"text-align: left\">\n <p style=\"text-align: left\">So let me talk about these for \u00a0a bit. \u00a0With the SFX, it became a last minute thing to fill out sound, so it was a lot of just plopping in sounds from SFXR without correcting their levels, making some of the sound effects Very annoying. \u00a0The Music actually had a lot of complements, so thank you. \u00a0But the reason it is listed in the bad is\u00a0simply because it wasn&#8217;t what I wanted. \u00a0I had an idea as to what the music sounded like for Galvatross, but when I sat down to make it, it just wasn&#8217;t coming together in time. \u00a0Realizing I couldn&#8217;t waste my time trying to get what I wanted, I quickly threw something together in order to move on. \u00a0Finally, the Joust comparison. \u00a0When we first started working on the idea, we discussed how Galvatross was a period game, and we have a lot of backstory to the Galvatross franchise that don&#8217;t really fit into the jam, but in short the Joust influence is somewhat intentional. \u00a0Unfortunately it is too similar. \u00a0At first we talked about a shooting mechanism, but that would be too many buttons in our mind for an old arcade game with the jumping and zooming. \u00a0We then programmed it so you had the hit the Tranglors from the bottom, since you are protecting your little dude you&#8217;re carrying. That however made it too easy to accidentally kill enemies, and too difficult to do it on purpose. \u00a0The best strategy was just to stay still and let them land on you. \u00a0We switch that, but it just made it too much like Joust&#8230;<\/p>\n <p style=\"text-align: left\">\n <p style=\"text-align: left\">After the deadline we came up with a new idea for the attack controls that focused on the teleport mechanic. \u00a0Unfortunately with the holidays, I haven&#8217;t really had the time to get a working version implemented. \u00a0We have actually discussed continually working on Galvatross, which would be a first for us. \u00a0We have never continued working on a game jam game after the weekend has passed.<\/p>\n <p style=\"text-align: left\">But you can help us! Yes! Inspire us! \u00a0We have 80 votes right now, which we are pretty sure is more then our other LD entries combined, which is great! We really want to hit 100 votes, and it would mean a lot to us if you could take the time to play our game before voting ends.<\/p>\n <p style=\"text-align: left\">\n <p style=\"text-align: left\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=20984\"><img class=\"wp-image-428394 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Galvatross_Arcade-550x924.jpg\" alt=\"Galvatross Arcade\" width=\"213\" height=\"392\" \/><\/a><\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=20984\">PLAY GALVATROSS<\/a><\/p>\n <p style=\"text-align: center\">\n <p style=\"text-align: center\">happy holidays everyone!<\/p>\n <p>&nbsp;<\/p>","time":"December 27th, 2014 10:17 am","title":"The Galvatross LD31Post-Mortem Wrap-up:"}