{"author_name":"crazyrems","cat":"LD #31","comments":[],"epoch":1419108660,"likes":2,"metadata":{"p_key":"21844","p_author":"crazyrems","p_authorkey":"26101","p_urlkey":"57205","p_title":"LArse \u2013 behind the scenes","p_cat":"LD #31","p_event":"LD31","p_time":"1419108660","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"26101","us_name":"crazyrems","us_username":"\/author\/crazyrems\/","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>Here is some concept art of my game.<\/p>\n <p>I know you guys like this kind of stuff behind the scenes, so I post it here for you.<\/p>\n <p>Basically, you are a three-legged eyeball that tries to escape from growing swarms of liquid spikes. The idea came&#8230; as is, I cannot explain. \u00a0I liked the idea of a man with an eye as a head, like if he was always\u00a0alert.<\/p>\n <p>The spyx <em>(say spikes)<\/em> are just enemies that can spout up from the ground and that looks harmful just by looking at them.<\/p>\n <p>There is some elements that I had not enouth time to incorporate, like snowmen that spawn randomly just to block passively your path, others kind of spyx and a sticky ground that slows you down.<\/p>\n <p>The first drawing is the brainstorm. the second is some character research.<\/p>\n <p>All graphics, animations and sound effects are made by me during the compo48.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/LD31sketch.png\"><img class=\"alignnone size-medium wp-image-428954\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/LS31-267x300.jpg\" alt=\"LD31\" width=\"267\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/LS31-267x300.jpg 267w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/LS31-550x617.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/LS31.jpg 800w\" sizes=\"(max-width: 267px) 100vw, 267px\" \/><\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/LD31sketch.png\"><img class=\"alignnone size-medium wp-image-428955\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/LD31sketch-300x202.png\" alt=\"LD31sketch\" width=\"300\" height=\"202\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/LD31sketch-300x202.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/LD31sketch-550x370.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/LD31sketch.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Drawings are made with <a href=\"http:\/\/blackink.bleank.com\/\" target=\"_blank\">Black Ink<\/a>, an amazing software that is still in development, and with my Cintiq 13HD.<\/p>\n <p>I made all sound effects with <a href=\"http:\/\/www.warmplace.ru\/soft\/sunvox\/\" target=\"_blank\">Sunvox<\/a>. I consider it like the ultimate tracker software, like you can create your instruments with deep customization, combine everything and create great and unique sound effects <em>(it&#8217;s good for this, but not the main point)<\/em>.<\/p>\n <p>Have fun,<\/p>\n <h1><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=26101\" target=\"_blank\">Play LArse<\/a><\/h1>","time":"December 20th, 2014 3:51 pm","title":"LArse \u2013 behind the scenes"}