{"author_name":"rantt","cat":"LD #31","comments":[{"author_name":"","time":"December 18, 2014 8:19 pm","epoch":1418951940,"text":"Good job on your game, it was a nice entry!","spam":"N"}],"epoch":1418951640,"likes":1,"metadata":{"p_key":"21885","p_author":"rantt","p_authorkey":"41103","p_urlkey":"57247","p_title":"When Snowmen Attack \u2013 Postmortem","p_cat":"LD #31","p_event":"LD31","p_time":"1418951640","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"41103","us_name":"rantt","us_username":"rantt","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<h1><\/h1>\n <p>This is the postmortem for my LD31 entry &#8220;When Snowmen Attack&#8221;.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=41103\">Play it here<\/a><\/p>\n <p><img src=\"http:\/\/divideby5.com\/games\/WhenSnowmenAttack\/screenshots\/screenshot.png\" alt=\"When Snowmen Attack\" \/><\/p>\n <p>I&#8217;m pretty happy with how my game turned out. This was my second ludum dare and I wanted to make sure I improved in the areas that didn&#8217;t go so well the first time around.<\/p>\n <p><strong>What Went Right<\/strong><\/p>\n <p><em>Time management<\/em><\/p>\n <p>I took the first night to figure out what I was going to do and then started Saturday morning. I spent Saturday getting the majority of the mechanics working and spent Sunday finalizing the mechanics, cleaning up my sprites and writing the music. I was able to finish the game in the 48hrs (although just barely).<\/p>\n <p><em>Graphics<\/em><\/p>\n <p>I spent a lot more time on my graphics (probably more than I should have), and it&#8217;s one of the things that people seamed to like. I also used placeholder art (which I hadn&#8217;t done before) during development so I could get the mechanics working earlier and give me more time to spend tweaking my sprites later. This helped me decide which actions I was going to use so I didn&#8217;t draw out any art I wouldn&#8217;t need.<\/p>\n <p>Player Character from LD30<\/p>\n <p><img class=\"\" src=\"http:\/\/blog.divideby5.com\/content\/images\/2014\/Dec\/Screen-Shot-2014-12-18-at-10-10-03-PM.png\" alt=\"\" width=\"230\" height=\"161\" \/><\/p>\n <p>Player Character from LD31<\/p>\n <p><img class=\"\" src=\"http:\/\/blog.divideby5.com\/content\/images\/2014\/Dec\/Screen-Shot-2014-12-18-at-10-10-26-PM.png\" alt=\"\" width=\"226\" height=\"190\" \/><\/p>\n <p><em>Mechanics<\/em><\/p>\n <p>Not overly complicated but it played well, and in most of the feedback people said they enjoyed it. I think I did pretty good at introducing new enemies and having the difficulty ramp up at a decent pace.<\/p>\n <p><em>Timelapse<\/em><\/p>\n <p>I liked watching ones that other people had posted last year and really wanted to do one this time around. I think it came out alright, although I made a lot of mistakes. Next time I&#8217;d probably cut more of the boring stuff out and put up more messages for what I&#8217;m doing so it&#8217;s not so confusing. Also, I did almost all of my sprite work on my iPad using SpriteSomething, so there are a lot of periods where my screen just sits there until I import the sprites in. So lots to improve on for next time, but I&#8217;m still glad I did it.<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/-UXKhitLO-U?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p><strong>What Went Wrong<\/strong><\/p>\n <p><em>Graphics<\/em><\/p>\n <p>Yeah, I know I put this in what went right as well&#8230;lol. I&#8217;m still learning so I made some mistakes like not keeping my pixel ratio consistent among all my sprites, this was probably the biggest complaint about my art.<\/p>\n <p><em>Too Short<\/em><\/p>\n <p>Another complaint was that the game wasn&#8217;t very long. I did most of my play testing on Sunday and I didn&#8217;t want to add waves I hadn&#8217;t balanced so I kept the game to only 10 waves.<\/p>\n <p><em>Music<\/em><\/p>\n <p>I think I did a better job on this in my last ludum dare. I&#8217;m not completely happy with the music. I feel I rushed it and I think it shows, reviews were kind of mixed some people liked it some didn&#8217;t.<\/p>\n <p><strong>For Next Time<\/strong><\/p>\n <p>I&#8217;d like to stream my development next time. I really wanted to this time but I was afraid it would be distracting and in the end opted to not take on that additional stress.<\/p>\n <p>Think I might join a team and do a jam entry . \u00a0I&#8217;ve only ever designed games on my own, so working as part of a team would be cool.<\/p>\n <p><strong>Thanks Guys!<\/strong><\/p>\n <p>Thanks to everyone who commented\/rated my game, your feedback has been really\u00a0helpful. \u00a0I&#8217;m working on implementing your suggestions in my post comp version which I hope to post soon. \u00a0See you all again next time <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"December 18th, 2014 8:14 pm","title":"When Snowmen Attack \u2013 Postmortem"}