Post-Mortem! (From August, though)

I participated in LD30 in August and wasn’t able to do the one just gone. I had never really showed my game I made that weekend and seen people play it first hand. I got a lot of good comments about it (from the competition and real people, including strangers) and people have said that I should Greenlight it and attempt to get it on Steam.

So that’s what I’m doing!

It’ll take me a couple of weeks to fix up the last bugs, add some more levels and make it more efficient and also to create trailers and logos for it, so if I don’t get too distracted then it should be on the Greenlight page in early January next year!

Here is the original submission, so give it a try. After looking through the project files I have realised that levels 6-9 are broken (The spawnpoint is in the wrong place, you spawn very close to the exit xD) which is a result of finishing the game up after 20 hours without sleeping. I’m sure you all know the struggle.

If people are interested, I will post periodic updates on here (or maybe make a blog for it) on how things are getting on and we’ll see where this goes!

Tags: post-mortem