{"author_name":"OldPeculier","cat":"LD #31","comments":[{"author_name":"TeamEagle","time":"December 17, 2014 12:02 pm","epoch":1418835720,"text":"I think your conclusion might be true for game developers, but in general there are a lot of jobs for software development <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"flwns","time":"December 17, 2014 1:08 pm","epoch":1418839680,"text":"as somebody just starting to make games, that was a very depressing read. But I&#8217;m going to ignore it","spam":"N"},{"author_name":"","time":"December 17, 2014 2:05 pm","epoch":1418843100,"text":"Yeah. My first commercial game has 5 downloads and has 0 sales. I expected more. But I don&#8217;t think it&#8217;s impossible to become a single game developer, but you just have to be awesome at your job.","spam":"N"}],"epoch":1418835240,"likes":3,"metadata":{"p_key":"21909","p_author":"OldPeculier","p_authorkey":"25979","p_urlkey":"57271","p_title":"The Rise and Fall of the Lone Game Developer","p_cat":"LD #31","p_event":"LD31","p_time":"1418835240","p_likes":"3","p_comments":"3","p_status":"UPD5","us_key":"25979","us_name":"OldPeculier","us_username":"oldpeculier","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Today I wrote a sort of lament for the passing of the era in which <a href=\"http:\/\/www.jeffwofford.com\/?p=1579\">small games made good money<\/a>. From the article:<\/p>\n <blockquote><p>In the early 80s, all it took to make a game was a computer, some graph paper, and a lot of determination.<\/p>\n <p>Games were created by brilliant individuals.<\/p>\n <p><a title=\"Richard Garriott\" href=\"http:\/\/richardgarriott.com\/\"><img class=\"wp-image-1580 size-medium\" src=\"http:\/\/www.jeffwofford.com\/wp\/wp-content\/uploads\/2014\/12\/ultima-ratio-garriott_1-300x187.jpg\" alt=\"Early Richard Garriott\" width=\"300\" height=\"187\" \/><\/a><\/p>\n <p>Their designs were often groundbreaking and sometimes deeply artistic.<\/p>\n <p>Their choices defined much of what we see in games today.<\/p>\n <p>Some of these auteur game developers\u00a0even made a decent living&#8230;.<\/p><\/blockquote>\n <p>I think you might <a href=\"http:\/\/www.jeffwofford.com\/?p=1579\">enjoy it.<\/a><\/p>\n <p>Oh and you should rate my LD31 compo entry, <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=25979\">Claustrophobia<\/a>, too.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gamedev\/\" rel=\"tag\">gamedev<\/a><\/p>","time":"December 17th, 2014 11:54 am","title":"The Rise and Fall of the Lone Game Developer"}