{"author_name": "joppiesaus", "cat": "LD #31", "comments": [], "epoch": 1418818200, "likes": 1, "metadata": {"p_key": "21915", "p_author": "joppiesaus", "p_authorkey": "29014", "p_urlkey": "57277", "p_title": "LD 31 & October Challenge post-mortem", "p_cat": "LD #31", "p_event": "LD31", "p_time": "1418818200", "p_likes": "1", "p_comments": "0", "p_status": "UPD5", "us_key": "29014", "us_name": "joppiesaus", "us_username": "job_", "event_start": "1417737600", "event_key": "26", "event_name": "LD31"}, "text": "<p>Today I&#8217;ll review my experiences of last LD and the October Challenge!</p>\n <p>So lets start with <strong>LD 31</strong>:</p>\n <p><a href=\"http://ludumdare.com/compo/ludum-dare-31/?action=preview&amp;uid=29014\" target=\"_blank\">Fireguy</a>: A bomberman spin-off with ugly-evil-unicode-snowmans. It was intended to have &#8220;the same screen&#8221; the whole game &#8211; no spawning, nothing that drops, etc. &#8211; but that didn&#8217;t work out very well. I ended up in a hurry and made an hostile AI that&#8217;s just smart enough to place bombs and evade them.<br />\n Graphics were cheap, AI code was horrible, gameplay was boring. I still felt like I had to finish it, because game &gt; no game. People in the comments agreed on that too, I&#8217;m glad they voted.</p>\n <p>I was pretty tired that weekend. The inspiration didn&#8217;t really come up, so I just practically worked and had fun. I kept forcing myself to finish it, and it was quite fun. I hope I do better next time.</p>\n <p>Then there&#8217;s the <strong>October Challenge</strong>:</p>\n <p><a href=\"http://joppiesaus.itch.io/offensive-defense/\" target=\"_blank\">Offensive Defense</a>: A RTS defense game, where you need to defend yourself against the things.</p>\n <p>First, I came up with an top-down boxing game, but after a week or so I wasn&#8217;t really motivated for it anymore, and I realized it wasn&#8217;t really fun, so I quit.<br />\n Then I decided that I would work on a RTS game, what I always wanted to make. It&#8217;s very simple: Creatures in massive amounts are trying to invade you, but you have to keep &#8217;em outside.<br />\n In the beginning I had really much motivation, I spent much time on it. Later, school began to take it&#8217;s toll, I had an test week, so I didn&#8217;t really have much time that week.<br />\n I wanted to push out a public test version October 15th, but I had too little time. That was just after the test week.<br />\n I went on vacation, and it felt weird to abandon the game a few days. After the vacation, I had to &#8220;refresh&#8221; my mind again. School was a problem, again.<br />\n At <a href=\"http://ludumdare.com/compo/2014/10/29/october-challenge-change-of-plans/\" target=\"_blank\">29 October</a> I realized I had too little time. I didn&#8217;t push my game out in time to &#8220;win&#8221; the challenge, but I kept working on it.<br />\n At <a href=\"http://ludumdare.com/compo/2014/10/31/finished-227/\" target=\"_blank\">31 October</a> my first phase was done. This meant the game was playable, but not finished. Before the October Challenge I thought this would be the date I would have an awesome game and start making Minecraft-money. That obviously didn&#8217;t work out.<br />\n After a while I ran out of ideas and I really wanted to finish it because it felt like it was never finished. I just picked a day where it needed to be finished, and that worked.<br />\n Then there&#8217;s a gap until <a href=\"http://ludumdare.com/compo/2014/11/20/offensive-defense-is-out-now/\" target=\"_blank\">20 October</a>: the release date. I don&#8217;t remember much of it. I remember I worked like crazy, I polished as much as I could, and that I felt every day different, but always a little weird.</p>\n <p>It felt weird to make the game. Sometimes it was really fun, sometimes it felt really depressing. Again, I focused on getting stuff done. However, there was a big problem called school. It kept me away from working on my game, but after a few weeks I tried to ignore school a little more and work more on Offensive Defense, that was because of the benefits of the game weighted more than the benefits of school. I&#8217;ll probably explain that later.</p>\n <p>Now the things of the game itself(IMO, it&#8217;s widely different from someone else&#8217;s opinion for example a friend of mine):</p>\n <ul>\n <li><strong>The graphics</strong>. You see, in a creative process it&#8217;s hard to review your work yourself. I thought some of them where nicely done, like the Evil Hamburger, and some were terrible, like the headquarters. I should learn to make graphics in other programs rather than MSPaint.</li>\n <li><strong>The audio</strong>. Terrible. Every time a bullet has been shot, a sound plays. But I didn&#8217;t think about the scenario where 100 bullets are being fired per second.<br />\n Oh, and I didn&#8217;t include music, because I&#8217;m not a composer.</li>\n <li><strong>The content</strong>. I included many features, which is a good thing.</li>\n <li><strong>The idea</strong>. It kind of looks like something I made for LD28, One Wall. I don&#8217;t know why but I managed to make it to look like it in the gameplay. Someone said that it looked like &#8220;Storm the House&#8221;. Weird.</li>\n <li><strong>The gameplay</strong>. I think it&#8217;s a fun game. It&#8217;s hard, but it has many difficulties, which I&#8217;m glad I implemented them. The balancing was hard. I&#8217;m not sure if it&#8217;s perfect, but it&#8217;s at least not to easy and not to hard.</li>\n </ul>\n <p>So this is my first commercial game. I&#8217;m 15, and I don&#8217;t feel like an MLG AAA Pro Game Designer/Programmer Indie Freak, and I did this as an experiment. I&#8217;m still wondering about the opinions of this game. Because I don&#8217;t know if my game is good, the user chooses to buy the game. That&#8217;s to make sure the people who buy the game, are actually happy with the game. I am happy with money, so I can buy other games &#8216;n stuff.</p>\n <p>What&#8217;s really disappointing, is that it has 5 downloads. Yes. 5. It&#8217;s almost a month ago, and just 5 people downloaded it! D:<br />\n I am really wondering what I did wrong in that part. I mean I did some promoting, but why so little? So if you&#8217;re reading this, and you want to play a game, please <a href=\"http://joppiesaus.itch.io/offensive-defense\" target=\"_blank\">play mine</a>, because it&#8217;s fun and I really wish some feedback.</p>\n <p>I really wish I got some feedback, I don&#8217;t really need sales, but without it I still didn&#8217;t win the October Challenge.</p>\n <p>So it was a weird experience. It was very fun, but I should&#8217;ve picked another moment and I should&#8217;ve thought more realistic. But it&#8217;s not really about the game, it was because of the experience, and that was definitely worth it, because I learned so much from it.</p>", "time": "December 17th, 2014 7:10 am", "title": "LD 31 & October Challenge post-mortem"}