{"author_name":"shuanDang","cat":"LD #31","comments":[],"epoch":1418811720,"likes":0,"metadata":{"p_key":"21916","p_author":"shuanDang","p_authorkey":"8680","p_urlkey":"57278","p_title":"Iaido","p_cat":"LD #31","p_event":"LD31","p_time":"1418811720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8680","us_name":"shuanDang","us_username":"shuandang","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>After missing out on the last Ludum Dare, I got to participate in this one!  Still, didn&#8217;t get to put the entire weekend into my project, but I got to try out using Game Maker Studio (ran into a lot of newbie problems), and put in about 12 hours in total.  = (<\/p>\n <p>I didn&#8217;t realize until too late that it would cost me to build an HTML5 version of the game, so that ended up costing my wallet.<\/p>\n <p>Sorry about the rough edges! <\/p>\n <p>My goal this time around was to create another slightly meditative experience.  Iaido has more action than my previous entry, Bubble Bubble Bubble Pop.  My initial thought was to create a huge animation cooldown at the end of every attack, but I wasn&#8217;t able to pull that off (the controls weren&#8217;t rewarding and just felt like the game was holding you back).<\/p>\n <p>I would like to revisit the game and build an exciting and rewarding combo system.  It feels like with the right changes the game could have a rhythm and test your reaction skills.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=8680\" title=\"Link to the game page\"><\/a><\/p>\n <p><img src=\"http:\/\/4.bp.blogspot.com\/-votcTd8aJQ4\/VJFziLQtNII\/AAAAAAAAGas\/BmIoeD0jK0o\/s1600\/Screenshot%2B2014-12-07%2B06.31.50.png\" alt=\"Iaido\" \/><\/p>","time":"December 17th, 2014 5:22 am","title":"Iaido"}