{"author_name":"rsergiu2003","cat":"LD #31","comments":[{"author_name":"","time":"December 17, 2014 3:10 am","epoch":1418803800,"text":"Good job! Release a game is already a big achievement! As you mentioned, many things need to take into account and do all that by yourself is quite remarkable.","spam":"N"},{"author_name":"dannyhodge","time":"December 17, 2014 4:34 am","epoch":1418808840,"text":"Nice! Did you pay for art to save time, or is it a weaker point compared to your programming?<br \/>\n I only ask because my artistic abilities are non-existant, and its incredibly useful to see how others get around it <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1418802180,"likes":2,"metadata":{"p_key":"21917","p_author":"rsergiu2003","p_authorkey":"44047","p_urlkey":"57279","p_title":"Making a game","p_cat":"LD #31","p_event":"LD31","p_time":"1418802180","p_likes":"2","p_comments":"2","p_status":"UPD5","us_key":"44047","us_name":"rsergiu2003","us_username":"rsergiu2003","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/tablet1.png\"><img class=\"alignnone size-medium wp-image-428193\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/tablet1-187x300.png\" alt=\"tablet1\" width=\"187\" height=\"300\" \/><\/a><\/p>\n <p>Hey guys, I wanted to share with you the story of my first officially released game&#8230;<\/p>\n <p>I had many attempts before this, had great plans great ideas but unfortunate none of them get anywhere&#8230;. why ? because I aimed to high, I wanted to create the best game ever with all the possible features and all this by my self.<\/p>\n <p>With this last game, I approached differently, with the idea, I will create a game with the basic features in place and after I released it will add more, if I have the mood and the time&#8230; and as it seems this worked.<\/p>\n <p>Here is the game : <a href=\"https:\/\/play.google.com\/store\/apps\/details?id=ro.dms.kingofthetree\">https:\/\/play.google.com\/store\/apps\/details?id=ro.dms.kingofthetree<\/a> for now just Android, will add iOS asap.<\/p>\n <p>It&#8217;s insane to realize how many details you need for a little game like this, banners, images, descriptions, icons, etc.<\/p>\n <p>I also setup a facebook app and a facebook page to promote the app : <a href=\"https:\/\/www.facebook.com\/kingofthetree\">https:\/\/www.facebook.com\/kingofthetree<\/a><\/p>\n <p>The effort involved :<\/p>\n <ul>\n <li>about 300 hours of my work, programming, art, facebook page, webservice, other accounts requred (abmob, etc)<\/li>\n <li>about 100$ in art<\/li>\n <li>about 50$ in sound<\/li>\n <li>150$ in unity plugins (which I will use in other projects)<\/li>\n <\/ul>\n <p>The tools used ware very basic :<\/p>\n <ul>\n <li>unity3d<\/li>\n <li>adobe photoshop CC<\/li>\n <li>adobe ilustrator<\/li>\n <li>time line FX (<a href=\"http:\/\/www.rigzsoft.co.uk\/timelinefx-particle-effects-editor\/\">http:\/\/www.rigzsoft.co.uk\/timelinefx-particle-effects-editor\/<\/a>)<\/li>\n <li>trello for agile management \ud83d\ude09<\/li>\n <li>bittbucket for code repository<\/li>\n <li>BFXR for sound effects (<a href=\"http:\/\/www.bfxr.net\/\">http:\/\/www.bfxr.net\/<\/a>)<\/li>\n <li>my own tool for scores and webservices<\/li>\n <\/ul>\n <p>The art and the sound for purchased from envato websites.<\/p>\n <p>Thanks !<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/indiegame\/\" rel=\"tag\">#indiegame<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gamedev\/\" rel=\"tag\">gamedev<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/indiedev\/\" rel=\"tag\">indiedev<\/a><\/p>","time":"December 17th, 2014 2:43 am","title":"Making a game"}