{"author_name":"Beerman","cat":"LD #31","comments":[],"epoch":1418764380,"likes":0,"metadata":{"p_key":"21926","p_author":"Beerman","p_authorkey":"5206","p_urlkey":"57288","p_title":"Snowbotron : Enhanced Edition","p_cat":"LD #31","p_event":"LD31","p_time":"1418764380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5206","us_name":"Beerman","us_username":"beerman","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>So now that I&#8217;ve had a bit of recovery time, I&#8217;ve made a start on a post-compo version of my game, Snowbotron. So far I&#8217;ve fixed a really annoying bug where the enemies could camp your respawn point, leading to an inescapable death spiral that ate all your remaining lives. I&#8217;ve also added configurable keyboard controls and started replacing the horrible bfxr sound effects. I&#8217;m pretty pleased with how it turned out, so I&#8217;ll probably be adding more features and fixing more brokenness over the next couple of weeks.<\/p>\n <p>You can find it here :\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=5206\">http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=5206<\/a><\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/2014\/12\/16\/snowbotron-enhanced-edition\/level2-15\/\" rel=\"attachment wp-att-428056\"><img class=\"alignnone size-full wp-image-428056\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/level21.png\" alt=\"level2\" width=\"800\" height=\"600\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/level21-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/level21-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/level21.png 800w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/a><\/p>","time":"December 16th, 2014 4:13 pm","title":"Snowbotron : Enhanced Edition"}