{"author_name":"alpha","cat":"LD #26","comments":[],"epoch":1418576160,"likes":1,"metadata":{"p_key":"21978","p_author":"alpha","p_authorkey":"22421","p_urlkey":"57342","p_title":"followup to TemporaryBabel2D, #LD 26","p_cat":"LD #26","p_event":"LD31","p_time":"1418576160","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"22421","us_name":"alpha","us_username":"alpha","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>ludum dare is great to creatively approach approach new ideas in an improv style.<\/p>\n <p>just a quick note to followup my first ludum dare experiment at #LD26, temporary-babel2d, \u00a0and wishing this might motivate others to complete their dreams.<\/p>\n <p>my core game engine was coded in 2 days at the jam, then it got upgraded to an art installation with a very funny arduino joystick which toured some media art exhibits during last year.<\/p>\n <p><img class=\"aligncenter\" src=\"http:\/\/piantadelmondo.info\/temporary-babel\/tb2dIMG_8563.jpg\" alt=\"\" width=\"500\" height=\"333\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>i finally got a chance to distribute the game as an ios &amp; android app, with proper multitouch and sonic input joysticks, and am super happy with this code.<\/p>\n <p><img class=\"aligncenter\" src=\"http:\/\/s373.net\/x\/TemporaryBabel2D\/TemporaryBabel2D-IMG_0490.PNG\" alt=\"\" width=\"384\" height=\"512\" \/><\/p>\n <p>you can find out more about my project here <a href=\"http:\/\/s373.net\/x\/TemporaryBabel2D\/\" target=\"_blank\">http:\/\/s373.net\/x\/TemporaryBabel2D\/<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld26\/\" rel=\"tag\">LD#26<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/temporary-babel2d\/\" rel=\"tag\">temporary-babel2d<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/temporarybabel2d\/\" rel=\"tag\">TemporaryBabel2D<\/a><\/p>","time":"December 14th, 2014 11:56 am","title":"followup to TemporaryBabel2D, #LD 26"}