Coin Simulator 2015 – Post-mortem
Almost a week has passed since I submitted Coin Simulator 2015 and I figured it was time for a post mortem.
First of the feedback I’ve gotten so far is amazing! Personally I am also quite happy with the entry I’ve submitted this time. – You can check out my entry here:
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=20130
Below is a video of me showing most of the things you can do in the game- But I advice you to play the game yourself first as the video is sort of a spoiler.
What went wrong
The Theme
The thing I had the most problems with was the theme. Since I really wanted to work in 3D I struggled with finding an idea that fit the theme. I therefore decided to “honor” the theme by basing my “intro screen” on the theme. I also removed movement from the player so that the player had to stay in “one frame” – But I’m not really sure about that interpretation. – So basically I felt that I struggled with the theme- How I did, is up to you when you’re rating!
Stuff I had to remove
I actually had 2 more things implemented that I had to remove. One was the ability to unlock another coin by doing some specific things- But what I had implemented didn’t really feel like a good idea, so I ended up just giving the player the extra coin right from the beginning. The ice coin (silver coin) is slightly heavier, but it is better at sliding.
The other thing was the refrigerator. As it is in the game now it is just an nothing else. I actually had mechanics that made it possible to open it, and get access to even more stuff inside of it, but I ended up struggling with physics, because the shelves where too thin inside of the fridge, and sometimes the coin would simply get stuck inside the fridge door. Eventually I decided on removing that feature, and just keep the refrigerator as a static object.
What went right
Planning and Time
For every single Ludum dare I’ve participated in I’ve always been struggling to get things done right up to the end. This time however I had it all planned out much better. I made sure that all the more “boring” stuff like UI and general structure between the scenes was finished way before I actually had to deliver. Roughly 12 hours before the Deadline I was actually ready to hand in the game. After that I managed to add a few more things, as well as play around with the aforementioned coin unlock system, and the refrigerator. If I hadn’t had that extra there would have been a bit less content, and maybe the bugged fridge would have made it into the game.
3D modelling
It’s fun to think about that my Ludum Dare 29 entry (which wasn’t that good graphics wise) was my first attempt at making my own 3D models. Since then I’ve been improving.
Every single model in Coin Toss Simulator 2015 was made within the time frame by myself. Most of the textures are also homemade or derived from other textures. Although the models and textures could be way better, I am pretty happy with the results.
Final words
I really like the idea of this game, and I would love to take it further. I am already working on a somewhat bigger version of the game 
With all that said- I’d be happy if you’d try out and rate my game- If you leave feedback I’ll definitely also try out and rate your game 
Thanks for reading!