Hardcore Platform Players Required

So I blew it. My game is too hard for people in a hurry to beat which is bad news for Ludum Dare and very bad news for my LD31 entry’s score. I can live with that: I view each Ludum Dare as an opportunity to learn and improve and I now know that “furiously difficult” is the wrong approach to take. Even including a full playthrough video wasn’t enough. Fair enough.

Sure — in my entry for this Ludum Dare — it feels like you’re jumping through treacle. You can’t jump again until you’ve stopped bouncing. You have to be incredibly precise with how long you tap ‘up’ for. You have truly evil inertia to deal with which means you have to anticipate and correct your horizontal velocity to land properly.

But that’s the challenge. The game’s map was designed specifically for these controls. And so far only a tiny handful of people have actually beaten it… even though it only takes about 5 minutes to play through the whole thing once you’ve mastered the controls.

What I would love…. I would love to get this game into the hands of people who thrive on this sort of challenge. Not because I want more votes, because honestly I think I have enough and I’m sure the verdict is already in… but I just want to find the small number of people who look at the dark world levels in Super Meat Boy and go, HELLS YES. The people who’ve done Veni Vidi Vici in VVVVVV even though it took hundreds of attempts because, well, it was there. It needed to be done.

If this is you, then this game was made for you.

Screen Shot 2014-12-07 at 23.08.28

Screened, Penultimate and most difficult level..

Screened’s entry page is here.

Comments

Slin
13. Dec 2014 · 21:51 UTC
I doubt that being too hard is actually a problem if the game is still fun. But hard can also mean very frustrating and then may not be much fun anymore.

Don´t expect me to beat the game if it really is hard, but if it is still fun I always try several times and many more if it really is fun. But if it sucks I just won´t no matter how easy or hard it may be. I also don´t give bad votings if I enjoy the time playing a game, no matter if I manage to finish or not and I would hope that most people do.
hexagore
13. Dec 2014 · 22:01 UTC
That’s totally fair. The theme worked against me here because any other game you’d want to introduce each type of challenge as gently as possible, whereas I had one map, one screen, one level so it ramps up very quickly.
14. Dec 2014 · 03:09 UTC
As you already mentioned in your post “once you mastered the controls, it’ll hardly take 5min” but how much average time you think player has to spend in mastering the controls?