{"author_name":"tim4242","cat":"LD #37","comments":[],"epoch":1481383800,"likes":0,"metadata":{"p_key":"2200","p_author":"tim4242","p_authorkey":"500698","p_urlkey":"37689","p_title":"PD Update 1","p_cat":"LD #37","p_event":"LD37","p_time":"1481383800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"500698","us_name":"tim4242","us_username":"tim4242","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>So I&#8217;ve kept quiet up to now because I&#8217;ve now only really started to work hard on this game.<\/p>\n <p>I&#8217;ve decided to interpret the theme more as &#8220;All you see is all you get&#8221;, in this spirit I&#8217;m making a bomb defuseing game called &#8220;Bomb Thread&#8221;, it features minimalistic graphics and an interesting circuit simulation for the bombs, if I have the time I will try to include random bomb generation, but I&#8217;ll most likely just create a few premade bombs.<\/p>\n <p>Also I&#8217;m streaming the development process, or at least some of it here:\u00a0<a href=\"https:\/\/www.twitch.tv\/puzzleddev\" target=\"_blank\">https:\/\/www.twitch.tv\/puzzleddev<\/a>\u00a0so if you want to see me fail at basic logic, take a look.<\/p>","time":"December 10th, 2016 10:30 am","title":"PD Update 1"}