Wreck a Goblin : The Postmortem

The time-lapse

The game : http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=40976

The Postmortem :

Saturday 12/06 – Belgium – 3.00 am : Aah the theme just came online. Oh Okay… « Entire game on one screen ». Not the theme I wished for but what the frack, it’s Ludum Dare time, don’t give up because of the theme. Let’s make a short brainstorming.

Saturday 12/06 – Belgium  3.09 am : felt asleep. No idea, no brainstorming. But a good night sleep.

Saturday 12/06 – Belgium – 7.00 am : Let’s do a old arcade style game. Yeah right, extremely original. There will be hundred of other game like that. Then take a vintage game almost forgotten and add some features. Take “wreck a mole” and put goblins instead of cute mammals… Stupid goblins.

Saturday 12/06 – Belgium  7.01 am : Sure, why not.

This intense discussion between me and myself started this Ludum Dare. The theme was, in my opinion, more an obstacle than a source of inspiration. So I decided to go KISS.

“Wreck a Goblin” is therefore a fantasy style “Wreck a mole” arcade game. As the wizard of the town, you must stop the goblin invasion with your powers and close their tunnels for good.

WHAT WENT GOOD… 

  • The art : I’m quite happy with the graphics of the game. the main menu should have been better but it was too late. The lightning effects appeared to work fine and the design of the wizard too. Huge improvement since previous LD(30).
  • The idea : Found one idea, stick to the plan. And the best ideas come when you do something totally unrelated with the game. Went running, found features
  • The workflow : No great problem with the process of game design.
  • Construct 2 : what a great tool. The more I learn, the more I like this program.

WHAT WENT WRONG… 

  • I deleted part of the project 2 hours before deadline : no comment. Just distracted.
  • The sound : I really need to improve my skills there… Any suggestion where to start ? Let me know
  • The features I had no time to add : I wanted to add other types of Goblins, a way for them to reopen a previously closed tunnel, but no time.
  • The controls : seeing the feedback, I should have made the controls more intuitive…

WHAT NEXT 

  • More features
  • Decent sound/musics
  • Mobile version : first time I do that. It’s gonna be interesting.
  • Post compo version in a week or so.

Thanks everyone for your feedback and ratings.

See you soon…

Arnaud

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ mainmenu screen screenshot1 goblin
sorcerer