{"author_name":"Lynx","cat":"LD #31","comments":[],"epoch":1418261640,"likes":1,"metadata":{"p_key":"22155","p_author":"Lynx","p_authorkey":"44477","p_urlkey":"57520","p_title":"BEAT+TRAK Postmortem","p_cat":"LD #31","p_event":"LD31","p_time":"1418261640","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"44477","us_name":"Lynx","us_username":"lynx","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><strong>INTIAL QUANDARIES<\/strong><\/p>\n <p>Being my very first Ludum Dare, I had a lot of questions for myself and the jam, mainly that revolved around my decision to use Unity (a program I just started learn a week in advance!) for it&#8217;s ability to export to multiple platforms (specially since my main system with all my graphics and audio software right now is a Mac)<\/p>\n <p>&nbsp;<\/p>\n <p><strong>THE THEME<\/strong><\/p>\n <p>I literally fell to my knees and shouted for joy on the announcement of this LD&#8217;s theme! I love the concept of minimalism and small worlds\/single screen games.<\/p>\n <p>I had TONS of ideas going into the Jam and actually started programming on at least 4 of them!!!<\/p>\n <p>&nbsp;<\/p>\n <p><strong>TOOLS \/ SKILLS<\/strong><\/p>\n <p>I&#8217;m a graphic design by profession and degree but I come with a background history of programing since my father got me started creating little game concepts on Visual Basic since I was a teen. I also love music and making my own electronic tracks and playing new instruments.<\/p>\n <p>So naturally taking these skills and combining them into on 48 hour game sounded like pure joy condensed into a palpable thirst quencher!<\/p>\n <p><strong>Tools used:<\/strong><\/p>\n <p>&#8211; Unity 4.6 with both C# and Javascript<\/p>\n <p>&#8211; Photoshop and a pen<\/p>\n <p>&#8211; Garageband<\/p>\n <p>&nbsp;<\/p>\n <p><strong>THE GOOD<\/strong><\/p>\n <p>&#8211; I MADE (what can loosely be labeled as) A GAME!!!<\/p>\n <p>&#8211; Despite my lack of Unity knowledge prior I was able to get the core features down within 48 hours<\/p>\n <p>&#8211; The dynamic audio system I wanted finally worked after trashing the idea and redoing it three times over<\/p>\n <p>&#8211; I finally settled on a visual design I could be somewhat proud of<\/p>\n <p>&#8211; Ability to expand this come Post-Compo<\/p>\n <p>&nbsp;<\/p>\n <p><strong>THE BAD<\/strong><\/p>\n <p>&#8211; Scrapped and restarted SEVEN different ideas (of completely different genres and gameplay) within the first 15 hours (SO much wasted time!!!!)<\/p>\n <p>&#8211; WORST OF ALL: I ended up fixing a simple problem with idea #1 and went all the way back to that one!!<\/p>\n <p>&#8211; Had an obligation that took up 6 hours of day 2<\/p>\n <p>&#8211; A core mechanic of the path following based on collision detection on corners of the track was broken from day one&#8230;.I just never play tested long enough until the end of day 2 to notice that the mix of realtime audio listening and collision based turns resulted in the note placer object to be just a hair slower ever time it hit a corner eventually resulting in the player to overtake him and be in-front of the notes by 1.5 minutes in!<\/p>\n <p>&#8211; Fixing the above took 2 hours of struggling before I just went old school and manually typed in the X,Y coordinates to turn at for each corner<\/p>\n <p>&#8211; All this lost time = No visual or audio feedback for players, only one song\/level, really vague instructions, a dull menu, no program icon (total inexcusable to my graphic designer side!)<\/p>\n <p>&nbsp;<\/p>\n <p><strong>SCRAPPED CONCEPT #6 of 7 (only one I have screenshots of)<\/strong><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Screen-Shot-2014-12-06-at-8.54.02-AM.png\"><img class=\"alignnone size-medium wp-image-425370\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Screen-Shot-2014-12-06-at-8.54.02-AM-300x187.png\" alt=\"Screen Shot 2014-12-06 at 8.54.02 AM\" width=\"300\" height=\"187\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Screen-Shot-2014-12-06-at-8.54.02-AM-300x187.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Screen-Shot-2014-12-06-at-8.54.02-AM-550x343.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/Screen-Shot-2014-12-06-at-8.54.02-AM.png 1440w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p><strong>Reason:<\/strong> I got the music to spit out notes from left\/right side of screen towards the 3&#215;3 grid where the player would jump from square to square and dodge&#8230;.I just could get my head around how the random angles of bullets would fair with such a fixed movement system<\/p>\n <p><strong>FINAL (and also ironically my First!) CONCEPT<\/strong><\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/M4E283rxwRk?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p><strong>Result:\u00a0<\/strong>A music-based, twitch game I&#8217;m VERY happy about&#8230;and if I can&#8217;t make more than one level&#8230;might as well sell it as a feature! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><strong>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/strong><\/p>\n <p><strong>**** \u00a0NOTE: I will be making a version 2.0 very soon! So please don&#8217;t rate my game (I have enough, go join the <a href=\"http:\/\/ldrangers.sos.gd\" target=\"_blank\">Rescue Rangers<\/a>) BUT DO leave comments on improvements and features you want to see, THANK YOU! YOU GUYS ROCK!!! ****<\/strong><\/p>\n <p><strong>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/strong><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/beattrak\/\" rel=\"tag\">beat+trak<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld31\/\" rel=\"tag\">ld31<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"December 10th, 2014 8:34 pm","title":"BEAT+TRAK Postmortem"}