6h Update
So we’re 6h into the jam, we had to squeeze a pizza into that time, and a visit to the grocery store to get some energy rich goodies. But now we’re in full speed again. I will do an status update for myself, and my buddies Emil and Roland, me and Emil will share some screens, but Roland will pass this time around as he want’s some more meat on the game before sharing.
Glenn update:
I’ve started to get basic movement down for player (keyboard and mouse controls for now) and a simple seek AI for the enemy. I also have the projectiles from the player, and they collide with the enemy. Up next is to get some health logic on both enemy and player, as well as projectiles from the enemies. After this I will work some on spawn logic for the enemies and after that I’ll do a basic graphics pass so that the game is ready for next level. Here’s a screenshot of the very early game:

Emil update:
“Amazing stuffs… Noo, don’t write anything” says Emil, well, he got a murky shadow mist thingamajig going on, of Dooooom!

Roland update:
“Life sucks, uhhh, I don’t know, this is hell” Says Roland. Hehe, he seems to enjoy himself at least!
That’s all for the 6h report, hopefully we’ll have some perdier shots to share next time around, and more nfo from the guys! Hope you’re having a good jam thus far! Cheerioz!