{"author_name":"andreaswitzen","cat":"LD #31","comments":[],"epoch":1418243160,"likes":0,"metadata":{"p_key":"22172","p_author":"andreaswitzen","p_authorkey":"34124","p_urlkey":"57537","p_title":"Assault Team Giga Omikron: Total Mercenary \u2013 Post Mortem","p_cat":"LD #31","p_event":"LD31","p_time":"1418243160","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34124","us_name":"andreaswitzen","us_username":"andreaswitzen","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/pic.png\"><img class=\"alignnone size-medium wp-image-425194\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/pic-300x273.png\" alt=\"pic\" width=\"300\" height=\"273\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/pic-300x273.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/pic.png 458w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>So, finished my second Ludum Dare jam. This time I was on my own, but got som really good original music made by a friend during the jam. I admit I really wasn&#8217;t thrilled about the theme at first and considered sitting this one out. Then I remembered an old idea for a jrpg-like combat system and decided to give it a try.<\/p>\n <p>If you like jrpg-style combat and tactical games like XCOM you can <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=34124\">give it a try here<\/a>.<\/p>\n <p>Was pretty pleased with the result, I might actually keep on working on this project. But like last time I was really pressed for time and\u00a0didn&#8217;t really have time to implement all of my ideas or give the game all the polish it needed.<\/p>\n <p>&nbsp;<\/p>\n <p>Here are somethings i would have implemented given more time:<\/p>\n <p>&#8211; Start and help-screens (Probably transparent overlays to still be on the &#8220;same screen&#8221;).<\/p>\n <p>&#8211; More balanced gameplay.<\/p>\n <p>&#8211; More enemy types.<\/p>\n <p>&#8211; Several levels (same background but different setup of enemies and harder each level, with a bossfight at the end).<\/p>\n <p>&#8211; Improved feedback. I knew on launch that some players might find some aspects of the game confusing.<\/p>\n <p>&#8211; Cooldown on certain skills.<\/p>\n <p>&#8211; Better AI.<\/p>\n <p>&#8211; Improved graphics, animated characters.<\/p>\n <p>&#8211; Possible levelling-system (would never have made that in 72 hours).<\/p>\n <p>&nbsp;<\/p>\n <p>I&#8217;m also thinking about learning\u00a0another engine\/framework for the next jam. I only really do 2D-games and Unity feels a bit complicated for this purpose, and obviously\u00a0designed for 3D from the start. I&#8217;m not sure on wich framework to learn. HaxeFlixel? Suggestions are welcome!<\/p>","time":"December 10th, 2014 3:26 pm","title":"Assault Team Giga Omikron: Total Mercenary \u2013 Post Mortem"}