{"author_name":"Paperscraps","cat":"LD #31","comments":[],"epoch":1418196360,"likes":0,"metadata":{"p_key":"22240","p_author":"Paperscraps","p_authorkey":"43555","p_urlkey":"57607","p_title":"Postmortem \u2013 Escape The Abyss","p_cat":"LD #31","p_event":"LD31","p_time":"1418196360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"43555","us_name":"Paperscraps","us_username":"paperscraps","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><span style=\"text-decoration: underline\"><strong>Initial thoughts:<\/strong><\/span><\/p>\n <p>Going into the compo I had a general idea of what I wanted to accomplish in my first ludum dare. My goals were simple:<\/p>\n <ul>\n <li>Keep the scope of the project relatively small.<\/li>\n <li>Make a complete game. (i.e. have an ending, sound effects, music, etc&#8230;)<\/li>\n <li>Make the core game play function very well.<\/li>\n <\/ul>\n <p><span style=\"text-decoration: underline\"><strong>The theme:<\/strong><\/span><\/p>\n <p>I really struggled to come up with a decent idea for this theme. Plus this being my first ludum dare, I didn&#8217;t want to attempt anything really\u00a0crazy. \u00a0I wanted to make something complete and functional.<\/p>\n <p>Ultimately I went with an idea I had been wanting to implement for awhile, a\u00a0top-down 2D platformer, and somewhat disregarded the theme. \u00a0I wanted to see how\u00a0this idea\u00a0would pan out and if I could do it in 48 hours.<\/p>\n <p><span style=\"text-decoration: underline\"><strong>Tools:<\/strong><\/span><\/p>\n <ul>\n <li>Engine &#8211; Unity<\/li>\n <li>Language &#8211; C#<\/li>\n <li>Graphics &#8211; PyxelEdit<\/li>\n <li>Sound effects &#8211; Bfxr &amp; microphone<\/li>\n <li>Music &#8211; LMMS<\/li>\n <\/ul>\n <p><span style=\"text-decoration: underline\"><strong>What went right:<\/strong><\/span><\/p>\n <ul>\n <li>The core mechanics of the game function well. (i.e. movement, jumping, and sliding on ice is fluid and accurate)<\/li>\n <li>Once I built all the elements of the game. I was able to produce a decent amount of content, due to the reuse of\u00a0elements to create different challenges.<\/li>\n <li>I kept the scope small and the input minimal. (i.e. you can move with left click and jump with right click)<\/li>\n <li>The game is complete!<\/li>\n <\/ul>\n <p><span style=\"text-decoration: underline\"><strong>What went wrong:<\/strong><\/span><\/p>\n <ul>\n <li>I am not an artist. The game art is functional but nothing more than that.<\/li>\n <li>Time management. At a few points I got stuck on\u00a0game play issues. Due to being slightly OCD, I couldn&#8217;t move on without fixing them to &#8220;perfection&#8221;. This may not be entirely a bad thing, but when you have a deadline to consider I could have managed my time better.<\/li>\n <li>Didn&#8217;t attempt to really use the theme.<\/li>\n <\/ul>\n <p><span style=\"text-decoration: underline\"><strong>Conclusion:<\/strong><\/span><\/p>\n <p>I am happy with my game. It is challenging and offered more depth than I initially thought with such a simple movement\/jumping scheme. \u00a0My motivation behind entering the compo was more to develop my game development\u00a0skills and see what aspects of a game I need to focus on. I learned a lot about my strengths and weaknesses. Next ludum dare I will try and really engage with the theme.<\/p>\n <h2 style=\"text-align: center\"><a title=\"Play and Rate\" href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=43555\" target=\"_blank\">Play and Rate<\/a><\/h2>\n <p style=\"text-align: center\"><strong>Any comments\/criticisms are welcome!<\/strong><\/p>\n <p style=\"text-align: center\"><a title=\"Playthrough video\" href=\"https:\/\/www.youtube.com\/watch?v=DfQD8fYIkXg\" target=\"_blank\">Playthrough video<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld31\/\" rel=\"tag\">ld31<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a><\/p>","time":"December 10th, 2014 2:26 am","title":"Postmortem \u2013 Escape The Abyss"}