{"author_name":"kirbytails7","cat":"LD #31","comments":[{"author_name":"Bogden","time":"December 10, 2014 12:49 am","epoch":1418190540,"text":"I actually think the music works pretty well for what the game is. Arcade games tend to be pretty repetitive, and so is the music. I think the genre of a game has a lot to do with what the music&#8217;s patterns should be.","spam":"N"}],"epoch":1418184900,"likes":1,"metadata":{"p_key":"22243","p_author":"kirbytails7","p_authorkey":"4767","p_urlkey":"57610","p_title":"Postmortem \u2013 Music in Seven Lightyears of Bad Luck","p_cat":"LD #31","p_event":"LD31","p_time":"1418184900","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"4767","us_name":"kirbytails7","us_username":"kirbytails7","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I&#8217;ve been trying to improve my music composition, so I think a separate post-mortem for music is in order. Plus, hopefully someone else can learn a bit on writing music, or something.<\/p>\n <p><img class=\"aligncenter size-medium wp-image-424435\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/screen115-300x230.png\" alt=\"kirbytails7_SevenScreenshot\" width=\"300\" height=\"230\" \/><\/p>\n <p>In my experience, the key factor in composing good music is managing contour. You can think of contour as the overall arch of the music &#8211; high when the music is loud, rhythmic, or dynamic; and low when the music is more static and predictable. The sections of low contour set expectations that can be pushed or broken in the sections of high contour.<\/p>\n <p>Think of the structure of a typical pop, rock, or house song: Verse &#8211; Chorus &#8211; Verse &#8211; Chorus &#8211; Bridge &#8211; Chorus. The verses tend to be less memorable musically, but they also help make the chorus more interesting, and the repetition of them both make the bridge even more interesting.<\/p>\n <p>I notice this as the primary shortcoming of my\u00a0music in <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=4767\" target=\"_blank\">Seven Lightyears<\/a>. With the constant percussion and relatively equal balance of instruments throughout, I think I flattened out the contour too much.<\/p>\n <p>Compare to what probably unconsciously motivated my music (it&#8217;s even in the same key!): <a href=\"https:\/\/www.youtube.com\/watch?v=Lbv5AJDh9o8\" target=\"_blank\">Phoenix Wright&#8217;s Theme<\/a> from Marvel vs. Capcom 3. Notice how the music dies off a bit after the first &#8220;chorus&#8221; and later has a change in instrumentation to create more interesting contour, and the chorus itself is 6 measures instead of 8, which makes it more exciting.<\/p>","time":"December 9th, 2014 11:15 pm","title":"Postmortem \u2013 Music in Seven Lightyears of Bad Luck"}