{"author_name":"Vinyl Pixels","cat":"LD #31","comments":[],"epoch":1418180220,"likes":2,"metadata":{"p_key":"22245","p_author":"Vinyl Pixels","p_authorkey":"34483","p_urlkey":"57612","p_title":"Bedungeoned! Emergency Fix for Online Multiplayer.","p_cat":"LD #31","p_event":"LD31","p_time":"1418180220","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"34483","us_name":"Vinyl Pixels","us_username":"gnutek","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Using my right to small, post-jam fixes <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Turned out, that a single wrong parameter in Network.InitializeServer, made it impossible to join games if people were behind NATs. Hope it works now.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/multi.png\"><img class=\"wp-image-424415 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/multi.png\" alt=\"multi\" width=\"600\" height=\"448\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/multi-300x224.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/multi-550x411.png 550w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=34483\">[ Try it! ]<\/a><\/p>","time":"December 9th, 2014 9:57 pm","title":"Bedungeoned! Emergency Fix for Online Multiplayer."}