{"author_name":"wooltech","cat":"LD #31","comments":[],"epoch":1418163360,"likes":0,"metadata":{"p_key":"22270","p_author":"wooltech","p_authorkey":"46350","p_urlkey":"57637","p_title":"Glitter Pixel Saves The World \u2013 my first Ludum Dare \u2013 an epilogue","p_cat":"LD #31","p_event":"LD31","p_time":"1418163360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"46350","us_name":"wooltech","us_username":"wooltech","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I moved house recently and had a pile of things to do, so spending 48 hours making a game for Ludum Dare would have been really irresponsible.<\/p>\n <p>Anyway. Here&#8217;s the game I made for Ludum Dare:<\/p>\n <p><a title=\"Play\/Rate Here\" href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=46350\" target=\"_blank\"><img class=\"size-medium wp-image-424168 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/kong_Screenshot_update.png\" alt=\"kong_Screenshot_update\" width=\"250\" height=\"200\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <div class=\"_5pbx userContent\" style=\"text-align: center\"><em>&#8220;A big adventure for a tiny hero &#8211; you are, literally, a single pixel. It&#8217;s the only way a game this big will fit on a single screen! &#8220;<\/em><\/div>\n <p>I&#8217;m in the UK, so the theme was announced at 2am, which is a mixed blessing.\u00a0 Took a while to get up and running, but I could stay up on the Sunday to get things finished. Well, as finished as they could be. I foolishly left the actual level design to last, so the map itself is a little rushed &#8211; positioning is all good, but I&#8217;d have liked to spend more time polishing the graphics.<\/p>\n <div class=\"_5pbx userContent\" style=\"text-align: left\">It was quite a while before I settled on a game idea. I&#8217;d wanted to make something more quirky and out-there than a platform exploration adventure, but I got hooked on playing as a single pixel for the theme &#8211; instead of making a game that was small, make a big game shrunk down.<\/div>\n <p>Most of the gameplay was planned before I started but the fog-of-war was a last minute addition which I think it adds a lot to the feel of exploration in the game. And they say feature creep is a bad thing! That said, I coded pushable rocks that I was planning puzzles for but didn&#8217;t get time to fully include on the map. They still provide barriers and the like, but none of the Boulderdash-style tunneling I&#8217;ve envisioned. I have a page or two of scribbled notes for things like proximity mines, different enemy behaviours, and various other plans and schemes that fell by the wayside.<\/p>\n <div class=\"_5pbx userContent\" style=\"text-align: left\">\n <p>\u00a0I plan to work on this game some more in the next week or two and make a full version with more bells and whistles, probably picking up some of the above ideas. If anyone has other suggestions for improvement in a &#8216;full&#8217; version I&#8217;d love the hear.<\/p>\n <\/div>\n <p>This was built from scratch using Flash, Audacity, MS Paint and a few too many cans of Red Bull. I use C# in my day job, so it was nice to delve into ActionScript 3 again, even if it does mean I keep hitting the wrong shortcuts in the office. I didn&#8217;t use any existing libraries or old code bases or anything, as I wanted to do it all from a blank page onwards. I used Gimp a little for some graphics, but mainly Paint as it just really like the zoomed in view with a grid and thumbnail for drawing pixelly things.<\/p>\n <div class=\"_5pbx userContent\" style=\"text-align: left\">\n <p>I probably spent too long trying out silly voices for the game when I should have been coding, but I wanted to give some character to the little glittery hero and, to be honest, I was having fun and that&#8217;s what games are all about! I used Audacity was for recording my voice and adjusting the pitch &#8211; I&#8217;ve been told Glitter Pixel is cute, so I&#8217;ll be working on notching my voice up a few octaves in real life to see if it works for me too.<\/p>\n <\/div>\n <p>Now I&#8217;m playing through other people&#8217;s games and some great things have been made this weekend, whether highly polished or rough around the edges but imaginative and quirky.\u00a0 It&#8217;s all good and I&#8217;m glad I was part of it and will definitely be doing this again.<\/p>\n <p>Finally, in hindsight, trying the learn the Ukulele so I could play some backing music may not have been the best idea of time management&#8230;<\/p>\n <p><a title=\"Play\/Rate Here\" href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=46350\" target=\"_blank\">Anyway: Play \/ Rate Glitter Pixel here<\/a><\/p>\n <div class=\"_5pbx userContent\" style=\"text-align: left\">\n <p>&nbsp;<\/p>\n <\/div>\n <p>&nbsp;<\/p>","time":"December 9th, 2014 5:16 pm","title":"Glitter Pixel Saves The World \u2013 my first Ludum Dare \u2013 an epilogue"}