{"author_name":"LostTrainDude","cat":"LD #31","comments":[],"epoch":1418152740,"likes":0,"metadata":{"p_key":"22295","p_author":"LostTrainDude","p_authorkey":"39571","p_urlkey":"57662","p_title":"Mah-Le-Cuh-PEW v1.2 (PostDare): Bugfixes, Better AI, What\u2019s next?","p_cat":"LD #31","p_event":"LD31","p_time":"1418152740","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"39571","us_name":"LostTrainDude","us_username":"losttraindude","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=39571\"><img class=\"aligncenter\" src=\"http:\/\/i.imgur.com\/ZdXtB4h.png\" alt=\"mah-le-cuh-pew, losttraindude, ludum dare, isometric. shooter\" width=\"550\" height=\"344\" \/><\/a><\/p>\n <p>I&#8217;ve fixed a few bugs that were making the AI constantly follow the player, now it uses a litte bit of strategy to avoid getting hit! Also I&#8217;ve tweaked the &#8220;PEW&#8221; volume and the amount of energy of both AI and the Player, so that it should be more easy to get some score.<\/p>\n <h2>What&#8217;s next?<\/h2>\n <p>I&#8217;ve learned A LOT during the development of this prototype, also thanks to all the great tips\u00a0I received by all the other fellow\u00a0<em>darers.<\/em><\/p>\n <p>What I&#8217;d like to do now is to add some polish to it, enhancing some of the feedback that it gives to the player.<\/p>\n <p>Also,\u00a0I&#8217;d like to introduce also a <em>knockback<\/em>\u00a0mechanic, so that once one of the two fighters is hit by a bullet, may risk to fall\u00a0<strong>into oblivion. <\/strong>This could make the pace of the game hastier and more intense.<\/p>\n <p>Of course, without implementing and testing, these are only &#8220;potentially good ideas&#8221;.\u00a0I still have to sort out how to make a knockback possible while using Unity&#8217;s NavMeshAgent for the AI (considering that I&#8217;m no AI expert, nor am I using Unity Pro).<\/p>\n <h2>Play the game<\/h2>\n <p>Go <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=39571\">play the game<\/a> if you haven&#8217;t yet! Try both the Original version and the PostDare one, but remember to judge only the first one! \ud83d\ude00<\/p>","time":"December 9th, 2014 2:19 pm","title":"Mah-Le-Cuh-PEW v1.2 (PostDare): Bugfixes, Better AI, What\u2019s next?"}