{"author_name":"bazld","cat":"LD #31","comments":[],"epoch":1418145960,"likes":3,"metadata":{"p_key":"22310","p_author":"bazld","p_authorkey":"36950","p_urlkey":"57678","p_title":"Release the Yeti \u2013 Post mortem","p_cat":"LD #31","p_event":"LD31","p_time":"1418145960","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"36950","us_name":"bazld","us_username":"bazld","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/yeti-gif-cap.gif\" alt=\"yeti-gif-cap\" \/> <a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/newlogo-sml.png\"><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/newlogo-sml.png\" alt=\"newlogo-sml\" width=\"200\" height=\"184\" class=\"alignnone size-full wp-image-423804\" \/><\/a><\/p>\n <p><strong>Theme\/idea<\/strong>:  Ok, so I totally expected &#8216;Snowman&#8217; to win and had a few ideas relating to that (mountain climbing, sled racing&#8230;).   I struggled with ideas for the <em>actual <\/em>theme. So many games are already &#8216;one screen&#8217;, so I really admire devs who found clever innovations using this.<\/p>\n <p>Anyway, I looked through the other final-round themes;  \u2603  + Death is Useful + Everything Falls Apart + You Are Not Supposed To Be Here + Chaos + You Can\u2019t Stop, and combined them all! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n The cinema overlay idea came on Day 2. Not super-original I know, but adds the theme again.<\/p>\n <p><strong>Day 1 summary:<\/strong><br \/>\n Was a tough start, trying to get my ideas together. Prototyped the rope swinging and did  a few graphics. Wrote almost no code, just used the Unity editor. Wasted time on a Unity line rendering issue. Very slow progress; thought about packing it in, but slept on it&#8230;<\/p>\n <p><strong>Day 2 summary:<\/strong><br \/>\n Up early. Needed to be super-productive all day, and was!  Got working on enemy code. Game seemed fun. No major coding headaches. Added the movie theatre theme, changed name to &#8216;Release the Yeti&#8217;. I knew by early afternoon that I could deliver the game. Uploaded it around 10pm.<br \/>\n <span id=\"more-423784\"><\/span><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/yeti-ss2-w-concept.jpg\"><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/yeti-ss2-w-concept-300x200.jpg\" alt=\"yeti-ss2-w-concept\" width=\"300\" height=\"200\" class=\"alignnone size-medium wp-image-423801\" \/><\/a><br \/>\n <em>Original sketch and finished game. Close enough.<\/em><\/p>\n <p><strong>What worked:<\/strong><br \/>\n I&#8217;ve made a few Unity games, so fairly confident with it. No new tech to learn, aside from the physics joint stuff.<br \/>\n Day 2 was amazingly productive, felt good.<br \/>\n Rope physics seems to work well enough.<br \/>\n Scope was about right, more ambitious than my previous LD games, but didn&#8217;t cut anything major out.<br \/>\n Had time for some extra touches, like the intro scene, and crate escape scene.<br \/>\n Fairly happy with the graphics\/style; didn&#8217;t spend ages on it, or become too annoyed with my drawing skills.<\/p>\n <p><strong>What didn&#8217;t:<\/strong><br \/>\n After Day 1 the game seemed <em>waaay<\/em> off from anything complete. A little more progress would&#8217;ve kept me more positive.<br \/>\n Use of theme? I did kinda use the theme in 2 ways, but  ideally I&#8217;d try something more innovative.<br \/>\n Audio is still a low priority, i.e. I&#8217;m just glad of a few noises from Sfxr, and a short music loop.<br \/>\n Could&#8217;ve done with some level progression and goals? (players pointed this out).<br \/>\n Controls aren&#8217;t perfect, partly due to physics.<br \/>\n As usual, should get more user feedback early on. So easy to miss this, but important!<\/p>\n <p><strong>Plans:<\/strong>  I have a list of fixes and improvements based on feedback. Maybe will do a mobile version. Will replace all audio, I expect.<\/p>\n <p><strong>Tools used:<\/strong> Unity, Inkscape, Gimp, Audacity, Sfxr.<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/QrqYJieiXWs?feature=oembed&#038;start=222\" frameborder=\"0\" allowfullscreen><\/iframe><br \/>\n *** Check out <em>Jupi Plays Indie Games: Ludum Dare 31 [Part 2]<\/em>!! ***<!--more--><\/p>","time":"December 9th, 2014 12:26 pm","title":"Release the Yeti \u2013 Post mortem"}