{"author_name":"Manou","cat":"LD #31","comments":[{"author_name":"vicious_br","time":"December 9, 2014 3:11 am","epoch":1418112660,"text":"Where this game?","spam":"N"}],"epoch":1418111100,"likes":3,"metadata":{"p_key":"22369","p_author":"Manou","p_authorkey":"29477","p_urlkey":"57739","p_title":"Oshters Fishers \u2013 Post-mortem","p_cat":"LD #31","p_event":"LD31","p_time":"1418111100","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"29477","us_name":"Manou","us_username":"manou","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p style=\"text-align: left\">First, timelapse !<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/M8sFaHIsbKA?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p style=\"text-align: left\"><strong>Hard theme<\/strong>, in my opinion, I had the idea to make a subwater life simulation with commerce elements and fishes breeding.<\/p>\n <p style=\"text-align: left\"><img class=\"alignleft size-medium wp-image-423092\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/New-canvas1-300x183.png\" alt=\"New canvas1\" width=\"300\" height=\"183\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/New-canvas1-300x183.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/New-canvas1-550x335.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p style=\"text-align: left\">\n <p style=\"text-align: left\">\n <p style=\"text-align: left\">\n <p style=\"text-align: left\">\n <p style=\"text-align: left\">\n <p style=\"text-align: left\">I wanted to use Spriter to have modular creatures, with different elements given seeds stats (weight, number of eyes, herbivor, carnivor&#8230;)<\/p>\n <p style=\"text-align: left\"><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/05.png\"><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/05.png\" alt=\"05\" width=\"640\" height=\"480\" \/><\/a><\/p>\n <p style=\"text-align: left\">No time to do all of that :\/ So my entry is not really a game, <strong>maybe a life\u00a0simulation<\/strong>, where biggest fishes feed on smaller and with 2 species availables.<br \/>\n I made some code that allowed the vessel to capture fishes starting from a given age and to give them back to a &#8220;seller&#8221;.<\/p>\n <p style=\"text-align: left\">Not really happy with the end result, gameplay wise, even if the code part is far more complex than my previous compo entry (HeShe).<\/p>\n <p style=\"text-align: left\"><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/06.png\"><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/06.png\" alt=\"06\" width=\"640\" height=\"480\" \/><\/a><\/p>\n <p style=\"text-align: left\">Construct2 is really good when it comes to prototype and testing some gameplay, <strong>BUT its arrays are BAD<\/strong>, or at least I don&#8217;t really get \u00a0how to use them.<\/p>\n <p style=\"text-align: left\">I used to program in Python, and it was simpler to use ! Same thing for OOP; OOP in Construct2 is kinda hard imo, how to make master classes and children classes isn&#8217;t possible, at least without third-party plugins. You have instances variables available but that&#8217;s all. <strong>Maybe someone here with more Construct2 experience can help me ? \ud83d\ude00<\/strong><\/p>\n <p style=\"text-align: left\"><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/tuto_oshter3.gif\" alt=\"tuto_oshter3\" width=\"367\" height=\"244\" \/><\/p>\n <p style=\"text-align: left\">Graphics wise, I had not enough time to make particles and candy shaders like bloom or random noise, neither caustics or water fluids graphics.<\/p>\n <p style=\"text-align: left\"><span style=\"text-decoration: underline\"><strong>Now testing your games, guys !<\/strong><\/span><br \/>\n See ya.<\/p>","time":"December 9th, 2014 2:45 am","title":"Oshters Fishers \u2013 Post-mortem"}