{"author_name":"tmpxyz","cat":"LD #31","comments":[],"epoch":1418087700,"likes":0,"metadata":{"p_key":"22439","p_author":"tmpxyz","p_authorkey":"39382","p_urlkey":"57812","p_title":"Detective vs Killers","p_cat":"LD #31","p_event":"LD31","p_time":"1418087700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"39382","us_name":"tmpxyz","us_username":"tmpxyz","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/thumb\/595052a61caa07062f04563c880f7943.jpg\" width=\"250\" height=\"200\" class=\"alignnone\" \/><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=39382\" target=\"_blank\">&#8220;Detective vs Killers&#8221;<\/a> is my second LD entry, and I decided to take the JAM to add more assets and use some more time on polishing work.<\/p>\n <p>The game idea is derived from the Table-game &#8220;Killer&#8221; and with many mechanics modifications.<br \/>\n In my game, player acts as the detective and try to find killer among many citizens on the map, before you run out of credit.<br \/>\n citizen and killer look the same, and will move around in night.<br \/>\n Every night the killer might kill a nearby citizen, that will cast a penalty on your credit.<br \/>\n Player, in day time, need to inquire citizen, to deduce the killer position and try to arrest him.<\/p>\n <p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/407933\/39382-shot1.png\" width=\"480\" height=\"300\" class=\"alignnone\" \/><br \/>\n <img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/407933\/39382-shot3.png\" width=\"480\" height=\"300\" class=\"alignnone\" \/><\/p>","time":"December 8th, 2014 8:15 pm","title":"Detective vs Killers"}