{"author_name":"Bladdock","cat":"LD #31","comments":[],"epoch":1418080620,"likes":0,"metadata":{"p_key":"22524","p_author":"Bladdock","p_authorkey":"34816","p_urlkey":"57898","p_title":"I\u2019m out","p_cat":"LD #31","p_event":"LD31","p_time":"1418080620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"34816","us_name":"Bladdock","us_username":"Bladdock","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Unfortunately, I haven&#8217;t been able to get my game up to a quality I want to release. I&#8217;ve spent most of my time over the weekend and today fiddling and fighting with game maker rather than designing a game. It&#8217;s unfinished and lacks polish. I realise that with just under an hour left, I could remove incomplete features and release something that is complete, but that game would be terrible. Instead I&#8217;m going to carry on with the project at least until the stage I would&#8217;ve released it at. I&#8217;ll upload it as I was going to and maybe even continue with it. But for tonight, I&#8217;m done.<\/p>\n <p>On the plus side, despite not finishing my game\u00a0by\u00a0getting bogged down in things which I should&#8217;ve practised before implementing, I still had a great time. I&#8217;ve learnt a great deal from this experience and look forward to the next competition. Next time, I&#8217;ll be much stricter with myself. I&#8217;ll brain storm for at least an hour and devise all the mechanics and the UI etc. I&#8217;ll then implement said mechanics, in turn, not moving on from one to another until it is implemented fully. Then I&#8217;ll work on graphics and sound. And only once these are acceptable will I start to balance the game and add extra variety.<\/p>","time":"December 8th, 2014 6:17 pm","title":"I\u2019m out"}