Very Dungeon: Postmortem
As tradition demands, here goes my entry postmortem:
Tools used:
- Programming: Unity 4.6
- Graphics: Pickle Editor, Photoshop
- Tiles: AutoTileGen
- Sound: Mixcraft 6.0, Wavosaur
What went good:
- The concept came up quite easily. I wanted to make a roguelike since long.
- I really liked the theme as it will give a lot of game variety.
- I made it on time and still got a few extra hours to add a lot of sugar (player thoughts, hints, more unlocks…)
- The procedural level generation looks gorgeous and gives a lot of variety. I may work further on this…
What went bad:
- The procedural generation took almost the 1st day complete.
- Because of that: I thought I wasn’t going to have time for the music/sound.
- I didn’t give a lot of time to design.
- Ultimately, I had to relief on the skills to make the generated levels solvable enough.
- I started using Unity 5.0 beta but had to switch to 4.6 when I found out that the webgl & webplayer sound DID NOT WORK.
- Because of that: I had to manually remake all the scene, prefabs, values…

