{"author_name":"MaddeMichael","cat":"LD #31","comments":[],"epoch":1418043360,"likes":6,"metadata":{"p_key":"22707","p_author":"MaddeMichael","p_authorkey":"504737","p_urlkey":"58084","p_title":"Finished A Game. Not the best, but yeah.","p_cat":"LD #31","p_event":"LD31","p_time":"1418043360","p_likes":"6","p_comments":"0","p_status":"UPD5","us_key":"504737","us_name":"MaddeMichael","us_username":"MaddeMichael","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>I hated the theme. &#8216;Entire Game On One Screen&#8217;. I mean, that&#8217;s not really a theme, just looking at it, it&#8217;s a constraint. I do not like constraints. HOWEVER, it&#8217;s only a constraint on the surface. I turned it into a feature, other participants did other things. You could also make it into a game centered around a screen, using different meanings of &#8216;on&#8217;. It could be &#8216;about&#8217;, for example.<\/p>\n <p>So the theme was workable, it just took too long to come up with an idea that worked. I did eventually come up with this little doodad:<\/p>\n <p style=\"text-align: center\"><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=34174\" target=\"_blank\"><img class=\"alignnone size-full wp-image-426\" src=\"http:\/\/maddestudiosgames.com\/wp-content\/uploads\/2014\/12\/preview.gif\" alt=\"preview\" width=\"480\" height=\"272\" \/><\/a><\/p>\n <p style=\"text-align: left\">\u00a0It is unfinished, cos I ran out of time. This resulted in<\/p>\n <ul>\n <li style=\"text-align: left\">A rubbish title<\/li>\n <li style=\"text-align: left\">No keybinding<\/li>\n <li style=\"text-align: left\">The worst end sequence<\/li>\n <li style=\"text-align: left\">A few elusive bugs<\/li>\n <li style=\"text-align: left\">Short Music<\/li>\n <\/ul>\n <p>I also really wanted to add a bunch more features, such as<\/p>\n <ul>\n <li>More uses for electricity and wires i.e Lights, water pipes etc.<\/li>\n <li>More hazards i.e Exposed Wires<\/li>\n <li>A better death sequence<\/li>\n <li>An actual storyline<\/li>\n <li>More electrical components for some puzzles<\/li>\n <li>Better graphics and backgrounds<\/li>\n <\/ul>\n <p>These features would have meant I could add some decent puzzles, as well as a dark room I really wanted to add, with flickering lights.<\/p>\n <p>The main factory also isn&#8217;t exactly what I envisioned, as I ended up rushing it near the end, with a lack of implemented features.<\/p>\n <p>Also, I don&#8217;t intend for The Monitor to be evil at all. It&#8217;s a properly coded AI, without evil capabilities!<\/p>\n <p>Had I had more time, this game would have been feature-packed, with tonnes to do as well as humor, darkness and disruption. But this is Ludum Dare, not everything is perfect!<\/p>\n <p>Despite all this I did learn\/teach myself some pretty cool things:<\/p>\n <ul>\n <li>An actual working wire system<\/li>\n <li>Some good optimization techniques (for HTML5)<\/li>\n <li>A sort of slapped-together-but-could-easily-be-improved story system<\/li>\n <\/ul>\n <p>I&#8217;m not too disappointed in the result, because I did make a playable game. I just don&#8217;t think it&#8217;s as good as my Ludum Dare 30 entry. That was rad.<\/p>\n <p>But yeah. <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=34174\" target=\"_blank\">Give it a play here if you want.<\/a><\/p>","time":"December 8th, 2014 7:56 am","title":"Finished A Game. Not the best, but yeah."}