Cyberpunk Escape — Can you play the ‘Entire Game on one Screen’?

You are the Cyberpunk!

You must run, sneak, and battle your way out of the city.

Good Luck Punk!

 

I put a twist on the theme and passed the responsibility on to the players. There are secondary screens in the game — in the form of computer terminals, databanks, and automated kiosks located throughout the city. These additional screens are useful for info, maps, and hacking, but there is a utility cost for their use. If the player decides to use these screens it will cost the player time, money, and might even alert the authorities to the player’s current location. A veteran player or an achievement hunter might try to play the ‘Entire Game on One Screen’…

Unfortunately, this game was too big for a 48 hour game jam. But I did manage to create some very cool stuff!

 

Random Map Generator

Here’s a sample from the city’s random map generator that I programmed:

Randomly generated city map.

Randomly generated city map.

The randomly generated city streets include intersections, dead ends, and open spaces. It’s a mix of organized city planning and general chaos. It creates a very maze-like map with enough twists and turns to confound players.

The algorithm also tries to remove remote islands (red Xs), but as you can see, it still needs work. Overall, I’m very happy with this — it can be used for other games to generate cities, dungeons, and maybe even railroads. But as useful as this tool is, I went down the rabbit hole on this one. Working it out took up most of my time.

The aim was for re-playability, but with only 48 hours, I should have just quickly made a single map.

 

3-D Figures

For the enemies (and citizens), I did some 3d modelling.

Basic human figure:

Human Figure in Blender. Approx 1 hour.

Human Figure in Blender. Approx. 1 hr.

 

This one’s a security droid:

Robo-Mountie in Blender. Approx. 10 min. 'Dead or Alive, eh?'

Robo-Mountie in Blender. Approx. 10 min. ‘Dead or Alive, eh?’

 

There was no way that I was going to rig these figures in time. But for the basic shapes, it was a good start.

 

Background Music

Early on, for both inspiration and to get a sense of the game’s mood, I sat down and made some music. This theme song still needs some work, but I like it so far:

 

This cyberpunk game didn’t get finished. I obviously took on too much for a 48 hour game jam. However, with a very useful map generator, I still consider it a technical success.

I did have fun, and I’m looking forward to playing those games that did get finished.

 

Keep Jamming!

Comments

08. Dec 2014 · 12:20 UTC
Wow, super impressive, always have a huge soft spot for cleverly made randomly generated stealth games! I hope you do finish this, looks nice.