{"author_name":"tomhunt","cat":"LD #31","comments":[],"epoch":1418038500,"likes":3,"metadata":{"p_key":"22722","p_author":"tomhunt","p_authorkey":"7773","p_urlkey":"58099","p_title":"LD31 Progress..","p_cat":"LD #31","p_event":"LD31","p_time":"1418038500","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"7773","us_name":"tomhunt","us_username":"tomhunt","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/screenshot-2014-12-07-0528.png\"><img class=\"alignnone size-medium wp-image-419847\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/screenshot-2014-12-07-0528-300x225.png\" alt=\"screenshot-2014-12-07-0528\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/screenshot-2014-12-07-0528-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/screenshot-2014-12-07-0528-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/screenshot-2014-12-07-0528.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>This is the view in the editor of some sprites I drew in gimp and then\u00a0imported as groups of voxel cube gameobjects.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/screenshot-2014-12-08-0529.png\"><img class=\"alignnone size-medium wp-image-419853\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/screenshot-2014-12-08-0529-300x225.png\" alt=\"screenshot-2014-12-08-0529\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/screenshot-2014-12-08-0529-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/screenshot-2014-12-08-0529-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/12\/screenshot-2014-12-08-0529.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Here is that same view with the game turned on. The voxels are able to be individually colored without having to stored a gazillion materials in the unity scene by storing the color in a script and then updating the instanced material at run-time. The downside of this is that nothing has any pigment to it in the editor &#8211; you just see an outline of a form. Also lighting. Might as well put that to some good use..<\/p>\n <p>Still have another 12.5 hours to go! I&#8217;m liking how this is coming together. Might need to simplify down or cut short a couple of things, but I see this as being pretty finishable for today.<\/p>\n <p>Looking forward to playing some of the other games afterwards! (after I get some sleep, that is!)<\/p>\n <p><img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>&#8211;TH<\/p>","time":"December 8th, 2014 6:35 am","title":"LD31 Progress.."}