{"author_name":"nevyn","cat":"LD #31","comments":[],"epoch":1418008260,"likes":3,"metadata":{"p_key":"22803","p_author":"nevyn","p_authorkey":"503695","p_urlkey":"58182","p_title":"ld31 progress 2 \u2013 didn\u2019t make it :(","p_cat":"LD #31","p_event":"LD31","p_time":"1418008260","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"503695","us_name":"nevyn","us_username":"nevyn","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Since there&#8217;s a lot going on in my life right now I didn&#8217;t commit to LD very seriously, but joined for fun in hopes to have a few hours to spare this weekend. Still, I thought I&#8217;d have *something* to submit, since I had chosen a really small scope; but alas :\/ From my previous checklist, I did manage to add TileD level file importing, a tilemap, tool for digging, a few tile types, and that resources die if they touch the environment. Game still needs escalators and a goal. Sound, graphics and menu would be a bonus \ud83d\ude1b Performance is *terrible* though&#8230;<\/p>\n <p>Also renamed the game to &#8220;OverMiner&#8221;. The goal of the game is to mine resources, and transport the minerals to the exit. The code is rather so-so, but if you&#8217;re curious about how to do game development with Swift and SpriteKit on Mac and\/or iOS, <a title=\"OverMiner on GitHub\" href=\"https:\/\/github.com\/nevyn\/OverMiner\">I&#8217;ve published the code on GitHub<\/a>. It&#8217;s about 500 lines.<\/p>\n <p>Would be fun to port this to iPad. Maybe with an online community level editor it could be pretty popular?<\/p>\n <p>Here&#8217;s a gif of my progress after day 2:<\/p>\n <p><img src=\"http:\/\/i.imgur.com\/rjJNUsr.gif\" alt=\"\" \/><\/p>","time":"December 7th, 2014 10:11 pm","title":"ld31 progress 2 \u2013 didn\u2019t make it :("}