{"author_name":"atrodo","cat":"LD #31","comments":[],"epoch":1417995720,"likes":0,"metadata":{"p_key":"22952","p_author":"atrodo","p_authorkey":"17766","p_urlkey":"58334","p_title":"Milestone 6","p_cat":"LD #31","p_event":"LD31","p_time":"1417995720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"17766","us_name":"atrodo","us_username":"atrodo","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p><a href=\"http:\/\/ludum.tarshish.us\/ld31\/\"><img class=\"alignnone\" src=\"http:\/\/i.imgur.com\/TCTfORH.png\" alt=\"\" width=\"320\" height=\"240\" \/><\/a><\/p>\n <p><a title=\"http:\/\/ludum.tarshish.us\/ld31\/\" href=\"http:\/\/ludum.tarshish.us\/ld31\/\">http:\/\/ludum.tarshish.us\/ld31\/<\/a><\/p>\n <p>Haven&#8217;t had a very productive afternoon, but I&#8217;m very close at this point.\u00a0 All the main functionality is there, and the game is winnable (and loseable).\u00a0 I&#8217;ve also done some code to mitigate the UX problem with really large message queues, although it&#8217;s kind of cheating by just limiting how much goes into the queue at a time.\u00a0 At any rate&#8230;<\/p>\n <ol>\n <li><del>Add click events to each area<\/del><\/li>\n <li><del>Add a clock<\/del><\/li>\n <li><del>Add $ earned so far<\/del><\/li>\n <li><del>Add messages as things happen<\/del><\/li>\n <li><del>Implement the mailbox<\/del><\/li>\n <li><del>Implement the table<\/del><\/li>\n <li><del>Implement the kitchen<\/del><\/li>\n <li><del>Implement the bed<\/del><\/li>\n <li><del>Have contests win and get things<\/del><\/li>\n <li><del>Implement the bathroom (?)<\/del><\/li>\n <li><del>Implement the couch (?)<\/del><\/li>\n <li><del>Implement the dresser (?)<\/del><\/li>\n <li><del>Winning<\/del><\/li>\n <li>Polish<\/li>\n <li><del>Improve the messages UX<\/del><\/li>\n <li>Add person status bars(?)<\/li>\n <\/ol>","time":"December 7th, 2014 6:42 pm","title":"Milestone 6"}