We made it, and it was amazing.

Hey Ludum Dare goers,

We made it, it was a blast, just like always. We had some major hiccups, but ey, who didn’t? It was awesome to work together with Nathan, which was a first for me and his first Ludum Dare. He is still shouting in my right ear and swearing that the game is to damn hard. And he is also still playing, which is good!

Now about the game:

We wanted to make a fast game, which only used one screen (obviously). We took this quite literally since we wanted to make something simple. The game is a strange take on the RPG genre. You play a super-generic knight hero thing, which fights his way through three dungeon rooms and one boss room to get to the shop. Where he started. To do it all over again in round 2. The game is played from a top down perspective with increasingly difficult rounds. You swing your mighty sword of justice around to slay the evil monsters that stand in your way.

Play it here:  http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=29549

Or here: http://verzijl.com/peter/SRPG/WebGL

We love to see what you guys have come up with!

Greetings,

Peter Verzijl (Random Abductions) and Nathan Middelham