{"author_name":"Scam","cat":"LD #31","comments":[],"epoch":1417987320,"likes":0,"metadata":{"p_key":"23077","p_author":"Scam","p_authorkey":"35226","p_urlkey":"58462","p_title":"Super Flummi","p_cat":"LD #31","p_event":"LD31","p_time":"1417987320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"35226","us_name":"Scam","us_username":"scam","event_start":"1417737600","event_key":"26","event_name":"LD31"},"text":"<p>Actually LD31 was just a good excuse to experiment procedural content generation. For some time I have wanted to make a game where levels are generated. I had really no idea if my idea would fly, but I also wanted to include &#8220;you are your own enemy&#8221; mechanic in the mix. <\/p>\n <p>I am quite happy for the result. I had some real world obligations to do and I had to cut a lot of planned features and I really did not have time to add juiciness. That being said, it is still a finished game!<\/p>\n <p>Anyway, here is the link to <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=35226\" title=\"Super Flummi\" target=\"_blank\">Super Flummi<\/a>.<\/p>","time":"December 7th, 2014 4:22 pm","title":"Super Flummi"}