{"author_name": "Klaim", "cat": "LD #31", "comments": [], "epoch": 1417984500, "likes": 2, "metadata": {"p_key": "23109", "p_author": "Klaim", "p_authorkey": "3163", "p_urlkey": "58494", "p_title": "Quick Update: Accordeon Hero", "p_cat": "LD #31", "p_event": "LD31", "p_time": "1417984500", "p_likes": "2", "p_comments": "0", "p_status": "UPD5", "us_key": "3163", "us_name": "Klaim", "us_username": "Klaim", "event_start": "1417737600", "event_key": "26", "event_name": "LD31"}, "text": "<p>So basically we quickly went for a musical game because I&#8217;m most skilled for coding and Jun is skilled for music composition.<br />\n We decided to go with Accordeon Hero (with an intended english typo because Accordeon is french for Accordion).<br />\n So you see keys you have to play in rythm with the music and you play them, guitar-hero style.<br />\n We previously decided to go with Unity, so even if I know some other techs better (like SFML) I did enough to assume that such a game would be simple to do in Unity.<br />\n The mechanical code was done this morning but there is a major bug which prevents the game to be playable: basically, when notes are very fast,<br />\n for some reason I don&#8217;t fully understand yet, the processing of these notes is super slow and we have to skipp them because they should be played between two frames.<br />\n It&#8217;s not very logical because even when it slowsdown, the framerate is still always under 50ms per frame, while the quickest note to play is 125ms. Not sure if it&#8217;s<br />\n a .net limitation going on, or if I just did horrible performance-killing loop somewhere. I think both are totally possible.</p>\n <p>Meanwhile, Jun managed to write one short song and integrate another one he wrote some years before (in midi).<br />\n We have not real graphics, only white boxes, because I don&#8217;t have neither graphic making tools available (I mean no scanner nor graphic tablets, nor photoshop)<br />\n and we don&#8217;t have a graphic person available right now. One friend told us to send him something to help if he have time but I don&#8217;t know if he got my emails.</p>\n <p>Anyway, here is how it looks like right now:</p>\n <p>&nbsp;</p>\n <p><a href=\"http://ludumdare.com/compo/wp-content/uploads/2014/12/screenshot20.png\"><img class=\"aligncenter size-large wp-image-417003\" src=\"http://ludumdare.com/compo/wp-content/uploads/2014/12/screenshot20-550x310.png\" alt=\"screenshot\" width=\"550\" height=\"310\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2014/12/screenshot20-300x169.png 300w, http://ludumdare.com/compo/wp-content/uploads/2014/12/screenshot20-550x310.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" /></a></p>\n <p>&nbsp;</p>\n <p>By the way, I had surprising major issues with the Canvas/new UI system of Unity which apparently is placed very far from the initial screen, not sure why.<br />\n Also, no way to setup a global light or something so that sprites stop having shadows (but I&#8217;m not a regular Unity user so I might be missing something&#8230;).</p>\n <p>Also, I think with more time and a graphic tablet I could replace that ugly graphics by rad ones (I have some graphics skills and never tried to use them in a game&#8230;yet).</p>\n <p>I&#8217;m too tired to continue debugging right now, I couldn&#8217;t sleep last night (for no reason, maybe too much cofee?)</p>\n <p>I hope to have an epiphany tomorrow, but I will not have much time to debug as I must go to dayjob.</p>\n <p>We&#8217;ll see how it goes, but I&#8217;m already happy to have tried to program a rythm/music game, it&#8217;s very interesting to setup and you learn a lot abou feedback (which is very weak at the moment in this game)</p>", "time": "December 7th, 2014 3:35 pm", "title": "Quick Update: Accordeon Hero"}